DayZ
BalotaApocalypticCity
21 Comments
T2OJAN 9 Jan, 2020 @ 11:19am 
It was a pleasure, thanks to you.
Nitrix_Spain  [author] 9 Jan, 2020 @ 11:03am 
@T2OJAN
ok, I uploaded it from the test folder, it's fixed, thanks.
T2OJAN 9 Jan, 2020 @ 10:25am 
T2OJAN 9 Jan, 2020 @ 9:54am 
@Nitrix_Spain
Please check the PBO... I think it's empty or corrupt (1KB).
XxMindAgainstxX 12 Aug, 2019 @ 3:13am 
its okay for 1.04
Relic The Almighty 31 May, 2019 @ 10:23am 
To bad since it looks very good with the papers all around the place, more apocalyptic. It doesn't feel the same without it. You made a very good mod. To bad about the limits.
Nitrix_Spain  [author] 31 May, 2019 @ 5:52am 
@Naichi2 / Relic ¯\_(ツ)_/¯
Yes, I have other versions of the cities without papers only on roads, I'm doing the same with several cities that I have not published to see how far it gets
Relic The Almighty 31 May, 2019 @ 5:16am 
I managed to get em all at once, however I had to remove all Trash 3m 5m variants... Then I readded some trash on the road only. Still server takes quite a performance hit. To bad you can't get original map in and then release the map as an mod with this stuff in.
Nitrix_Spain  [author] 19 May, 2019 @ 3:33am 
@Dr. Alpha
Yes, it seems that it does not support so many objects, you are looking at a solution, it does not matter if you put a location and then another one will fail due to the number of objects, when you have all the locations you need or the server can do the new mapgrouppos.xml.
Remember that if you remove any location and create a new mapgrouppos.xml the loot will still appear even if the buildings or vehicles are not there.
Alpha Gamer 19 May, 2019 @ 2:32am 
I have noticed that if i add all the cities at once, it crashes my server completly. Do i have to add each one, one by one first. for example. add the bridge, copy the mapgrouppos.xml file over, set the
//GetTesting().ExportProxyData("7500 0 7500", 10000); //Centre of map, radius of how far to go out and find buildings.

then add the next city? What is the process
CartoonrBOY 24 Apr, 2019 @ 1:54am 
This is how DayZ should look: https://www.youtube.com/watch?v=XrSg8anTQeo I'd like to help modify the entire map like this for the community. Please get in touch if you're interested.
Nitrix_Spain  [author] 23 Apr, 2019 @ 10:12am 
@Dr. Alpha
I have planned to put everything together
Alpha Gamer 23 Apr, 2019 @ 8:25am 
question, would there be a possibility to have a github link that has all the apocalyptic towns and prison bridge scripts all added to an example init.c file because looking at this process blew my brains out, and the last time i messed with the init.c it broke my server
Nitrix_Spain  [author] 23 Apr, 2019 @ 12:36am 
@Not A Banana
I wanted to try to do it in Mod but I did not know how I would react with equalModRequired = 1; and activate the loot from the init.c with
GetTesting (). ExportProxyData ("7500 0 7500", 10000); I already had many editions done and did not investigate enough guilt of mine, if you already have the structure to do it in mod and make us all work better if you do not mind could share to do so and do tests
Not A Banana 22 Apr, 2019 @ 7:36pm 
You know you can pack buildings like this into a mod right?
Nitrix_Spain  [author] 22 Apr, 2019 @ 12:34am 
@liquidcactus.
Yes, you also have the possibility to have loot in buildings and vehicle wreck that have been added in this edition but you have to follow the instructions to create a new mapGroupPos.xml file
liquidcactus 21 Apr, 2019 @ 8:25pm 
I dont get it ? does this just add more scenery and objects to the scene of balota ? Looks good !
Nitrix_Spain  [author] 21 Apr, 2019 @ 8:47am 
@Skorio6.
You can create a file with the contents of your objects in the init and call it in the way that is explained above, use notepad ++, it does not have to give problem I just think it will lengthen the reading of your init.c file, it is more practical and clean to have the objects in different files and just use the init.c to call them
Skorio6 21 Apr, 2019 @ 6:57am 
Hello, I have a small question, I regularly add mapping in my init.c and I have 4400 mapping line, I can continue without problem? Or it could be dangerous performance or server level?
Nitrix_Spain  [author] 20 Apr, 2019 @ 8:52pm 
@Bonnnetwork | Winstri
Thanks, I just do things so that whoever wants to can use them, I've always thought that the best thing is to share, this is set for whoever wants to put on your server
Bonnnetwork | TTV 20 Apr, 2019 @ 3:47pm 
Awesome to see people making their own creations and posting it! I made a video showcasing how to add your own objects on to the map, and make them have loot inside them which you can find here: https://www.youtube.com/watch?v=djGYkDBO8Eg&t=45s

Thanks for sharing! Might use this if I can't think of anything unique of my own.