Arma 3
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2 Mercian EODS
   
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Data Type: Mod
File Size
Posted
1.108 GB
24 Apr, 2019 @ 9:26am
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2 Mercian EODS

Description
2 Mercian EODS - by Whiskey2shots

by
monovdd & Lancaster Studio burnes15th & Whiskey2shots


Description:
We’re glad to present the Explosive Ordnance Disposal Suit (EODS) this is an addon for Arma 3 that aims to improve the role of the combat engineer. This addon brings a new type of IEDs with many functions that are designed to extend the Arma 3 simulation.


Features:
English/Spanish/French translation for every feature.
Functional RCIEDs (Radio Controlled Improvised Explosive Device).
Functional Cellphone to interact and detonate the RCIEDs.
Functional Editors modules to give to the IA the ability to detonate IEDs, to set a hidden/buried IED, and the possibility to create a Daisy Chain from the editor itself.
Functional UI to interact with the IEDs. The players can interact with the IEDs by many forms: arming the IEDs, burry the IEDs, defusing the IEDs and more.
Talon Mark II EOD Robot with animations and ied interactions.
THOR III Jammer with removable antenna.
APOBS system

Included files:
EODS_THORIII.pbo
EODS_TALON.pbo
EODS_RG31.pbo
EODS_module.pbo
eods_ieds.pbo
EODS_Detector.pbo
EODS_Boxes.pbo
EODS_APOBS.pbo
EOD_SUIT.pbo

Future plans:
Further IEDs
more tools to work with
Talon bot working
lots of other stuff


Notes:
version 0.0.5 notes
We only add a portion of the addon in this release. The APOBS - Talon Mark II - Thor III systems are included in this version. This build its functional with MP & SP. Please report any Bug.

Talon Mark II Notes:
Disclaimer: We wanted to release the Talon knowing that it have some problems. But we want to show to the community this little drone to have some feedback. This the reason for having the Talon in ALPHA stage. In this version the Talon have a standard textures. We're working on that. Also the turn movement of the Talon have some problems and the arm is moving by an UAV IA, we're working in fix these problems. Finally the 3d model of the tracks is still in development.

The Talon have the ability for place satchels or detonation charges (remember to put a charge or satchel in the Talon inventory) and also the Talon can grab objects and IEDs with its pincers. To use it you must be in the blufor side and also you need to have a UAV Terminal (B_UavTermina) and have it connected to the drone. You have the possibility of occupy the Gunner position for arm utilization and the Driver to drive the Talon. Also you have a set of key bindings to Incline, extend, and retract the arm and for open and close the pincers (see the first part of the manual to change the Key bindigs for the Talon). For default the key bindigs are:

Incline arm Forward: Delete key.
Incline arm Backward: Page down key.
Extend the arm: Page up key.
Retract the arm: End key.
Open Pincers: Home key.

Thor III Notes:
Disclaimer: The THOR III is in alpha stage because we're working in some kind of interface for it and some advance functions. For now its usage is pretty basic.

The THOR III is a man-portable, counter-radio-controlled improvised explosive device (IED) jammer. In our addon we have the different configuration of antennas for this device.

With the Low Band Antenna the THOR III have 800 meters of effective range but low probability to Jam the RCIEDs.
With the Mid Band Antenna the THOR III have 600 meters of effective range but regular probability to Jam the RCIEDs.
With the Mid Band Antenna the THOR III have 200 meters of effective range but high probability to Jam the RCIEDs.

You could change the THOR III antenna if you have a Low, Mid, High Band Antenna in your inventory. Also there is the possibility to remove the antenna.


Credits & Thanks:
We’re a small team and because of that we don’t have the hands to do all we want, but in any case we manage our time to create this complex addon.

Monovdd – BOE 117th (IEDs programing and design)
MrEwok - The creator or EWK-EOD-Project
Juan Lezama – Lancaster Studio from Cali, Colombia (K9 Design, animation and textures)
Parca – BOE 117th (Product Tester)
Whiskey2shots - general fixing, modelling

MrEwok & Monovidd for all their hard work
ExplosiveAids (ExA) for his awesome modeling and texturing.
Stiltman (STI) for everything related to bringing these into arma 2.

LordJarhead of JSRS for the new awesome sounds, thanks alot!
Norrin & Cuel for scripting help and scripts.

Apologies if I have not included you in the above, alot of people have worked on this project over the years so I am only going on what i know. If i have missed you in some way please feel free to PM me.


Changelog:
v 0.1
Initial upload

fixes:
IEDs rolling away



- Community Base addons A3

I do not claim full ownership of this mod, as I did not develop it from it's initial state, however it is under Bohemia's APLSA licence so feel free to further edit this mod, and send any fixes my way and I will integrate what I can :)
19 Comments
Seitheach 3 Dec, 2019 @ 12:22am 
So I don't know if this will help anybody but I recently just discovered this.

I thought the random ieds module was broken and didn't work, but I figured out what will make it work. Firstly, if you're testing it in single player then that won't work since the mod runs a check to see if it's being ran on a server or not.

Secondly, the spotters for IEDs automatically get set to INDFOR, and by default INDFOR is friendly to BLUFOR meaning they won't trigger the IEDs.

Again, maybe this was something everybody else already knew but I sure as hell didn't and it made me think the mod was broken. Might want to update the documentation to reflect the requirements for the random ied module to work.
*******ive father 26 Oct, 2019 @ 12:28pm 
No no, it was already inside the original project. I think you guys removed it. I was asking if you could add it back and fix it but, nevermind. Goodluck with other stuff!
Whiskey2shots  [author] 26 Oct, 2019 @ 9:18am 
@autistic stormtrooper I don't really have the time to add something that big to the project sadly. I have alot of other projects on the go along with university and many other commitments.
*******ive father 24 Oct, 2019 @ 7:14am 
Can you guys add RG-31?
Whiskey2shots  [author] 10 Aug, 2019 @ 11:06am 
@Griffin It is the best working version of EODS out there that i know of at this time, it has most IEDs working. of course you may use it.
Deadly Neddly 8 Aug, 2019 @ 1:31am 
2 questions?

1. Is this fully working and stable?

2. May it be used in another arma unit? (aussie)
<A2>Pepe 24 Jul, 2019 @ 8:21am 
It is the best mod for crazy engineers. I hope you can make it work. Thanks for your work !!
Maze 5 Jul, 2019 @ 3:50am 
Thanks for the reply and your work. I'll follow this mod. Thumbs up!
I-Q 3 Jul, 2019 @ 8:09am 
Yee, I can't wait
Whiskey2shots  [author] 3 Jul, 2019 @ 7:30am 
@Kanonenfutter I'm going to keep up with it, however i am currently setting up a unit, so i've got alot of other stuff to do. however we will be addign stuff as a unit.