XCOM 2
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[WotC] Shepard Class
   
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25 Apr, 2019 @ 6:07pm
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[WotC] Shepard Class

Description
Commander, one of our specialists has less ability with computers and hacking than I do, and that's not much. But dont worry, we've put them through a marksmanship program, and they're already a fine medic. We've taken to calling this Specialist variant the Shepard, and we think they'll be great at keeping a watch over our soldiers in the field.

I have always wanted some alterntatives to the Specialist for important functions, such as healing. Those of you with a keen eye will note the similarities between this class and the Medical Marksman, which I thought filled an important role, however I was never exactly happy with how that class was laid out - too much like a grab bag of perks. So I thought I would make my own class that I would never be happy with instead! The Shepard is a much more focused class overall.

The Shepard excels as the rear guard of your team, able to provide medical support at long range, while still offering fire support and carrying a share of the busy work, alien shooting. This can free up your Specialists to focus on hacking those pesky sectopods. By default, there will be only one of this class in your 'forced deck' but you can train more in the GTS.

This class has no GTS perk, as I dont know how to get that to work. I make no warranty abut the bugginess or otherwise of this class. I am not a good enough modder for such things.

Thanks to all the good folk of the XCOM modding community for answering my cries for help.


Shepard Ability List

Squaddie:
Medical Protocol - You may heal an ally at range with your Gremlin
Squadsight - You may aim at targets beyond your own visial range if an ally can see them
Tactical Rigging - You have an extra slot for equipment, great for a med kit

Remote Medicine Tree:
Revival Protocol - You may use your Gremlin to revive an unconcious ally
Field Medic - You gain two extra uses of Medical Protocol
Aid Protocol - You send your Gremlin to bolster the defence of an ally
Scanning Protocol - You gain temprary sight of a large area
Threat Assessment - Allies assisted by Aid Protocol gain an overwatch shot
Restoration - Your Gremlin flies to each ally and heals them as needed

Marksmanship Tree:
Ready for Anything - After taking a standard shot with your rifle, automatically enter overwatch
Cool Under Pressure - Better accuracy on overwatch shots
Long Watch - You may take overwatch shots at squad sight distances
Covering Fire - Overwatch may also trigger from enemy actions other than movement
Sentinel - You have a chance to perform multiple overwatch shots
Kill Zone - Cover an area with overwatch, reacting to all enemies in that area
20 Comments
Brynhildr 17 Sep, 2021 @ 5:07pm 
awh. welp. thanks anyway
Aranador  [author] 16 Sep, 2021 @ 5:53pm 
As I had my old computer die, I have no ability to produce a class for you. I hope you find something close to what you are looking for though ;)
Brynhildr 16 Sep, 2021 @ 3:15pm 
Okay so steam lied it was less then a gig...but it wasn't...and had to spend an hour trying to launch it, it doubled in size, found a fix, launched it, gave me the finger and I give up...too much trouble just to make specialist but with bigger gun = o=
Brynhildr 16 Sep, 2021 @ 2:19pm 
crap. so close...I wanted the exact opposite of this...a hacking sharpshooter u.u
Thought of doing it myself but...90 fking gigs for them dev tools DX
GameAcc 20 Apr, 2020 @ 4:17pm 
Ah, now it makes sense :) Thanks!
Aranador  [author] 20 Apr, 2020 @ 3:18pm 
That is entirely not weird, but fully intentional. This class has the healing functions of the specialist only.
GameAcc 20 Apr, 2020 @ 10:07am 
Really good support hero class, the only weird thing is that it doesn't want to hack mission objective remotely.
Aranador  [author] 21 Dec, 2019 @ 9:58pm 
Hmm, well, giving the class sniper rifles is a pretty easy change, but there isnt a way for the game to realise you have an 'offensive vrs defensive' one. I do not intend to add the full size rifle to the class myself, as that would be a lot of extra damage to a support class, but I believe in you - you can do eeet! Just be aware that if you do add the extra weapon, that any soldier already with this class still will not get the option, only newly made ones post edit will.
Flashstriker 7 Dec, 2019 @ 6:31pm 
I feel like maybe giving them the option to use both Vektor Rifles and Snipers might be a good compromise? Snipers for the offensive shepherds and Vektors for the medics. I would edit if I wasn't terrified of touching even ini files in case I break everything XD
Aranador  [author] 7 Dec, 2019 @ 4:50pm 
Yah fair point. The lower damage of the vektor rifle is only compounded by it's slower damage advancement - The design of the class was to be back behind the team using support, hence the skill picks as they are. And yes, the medical marksman's idea but less structured design was exactly what prompted me to make this class - my own version of that class done the whay I felt it should have been done :) Feel free to edit any of my classes to the way you would want them to be.