Slay the Spire

Slay the Spire

82 ratings
The Druid
   
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Language : English
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Posted
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11.131 MB
29 Apr, 2019 @ 6:07pm
6 Mar, 2020 @ 11:28pm
35 Change Notes ( view )

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The Druid

Description
A Slay the Spire Mod that adds a new playable character to the game - The Druid. This is still in the very early stages and only initial testing is just beginning. The class has a few different archetypes which include Wild Cards that are a set of 4 randomly generated cards that provide different benefits, a Thorns based build, one based on a new mechanic - Fury - that increases your Strength with each attack used on a turn, Surges - which grant additional energy, and Disease - which lowers the enemies Strength with applications. The mod comes with 75 new cards and 8 new Relics.
Popular Discussions View All (3)
2
18 Jan, 2021 @ 5:55pm
Bugs
Sagil
1
18 Jan, 2021 @ 5:00pm
Card Balance
Sagil
0
5 Jul, 2022 @ 4:51pm
Conflict with Marisa?
AvangionQ
96 Comments
Batsheit 3 Jun, 2023 @ 1:12pm 
Still doesnt work :( hope it gets updated was my fav mod
Yamitori Sokei 13 Nov, 2022 @ 9:11pm 
Mod's getting stuck at the finding patches stage. Currently unplayable which is a shame for such a fun mod.
ksodva 23 Jan, 2021 @ 12:02pm 
Pandora's box doesn't work with this class, upgrade all strikes and defends event only upgrades defends
Sagil 18 Jan, 2021 @ 4:13pm 
Eclipse.upgrade increases magicNumber twice, which may not be intended.
ksodva 10 Jan, 2021 @ 9:02pm 
This class is fun but really weak in A20, I've had relics that are usually good with other classes but kinda useless with druid. If you can allow the player to choose which wilderness card to get, it would make druid a lot stronger.
Nerzugal  [author] 27 May, 2020 @ 8:50am 
That is interesting, Emeritus. I have nerfed quite a few of the cards based on feedback from others thinking the opposite. Could you highlight some of the cards you feel or weak so I can examine them further?

Thanks!
~Vita~ 20 May, 2020 @ 11:27pm 
My take on this mod is that it is interesting and has alot of potential. Wilderness, Fury, and Surge feel good. A class focused on Thorns is really cool, reminds me a bit of the Guardian mod. However a bunch of cards feel very, very underpowered compared to other classes. Alot of upgraded cards feels like a waste of an upgrade. Overall after a few failed runs, Good class, weak cards.
NereidAlbel 14 Apr, 2020 @ 1:03pm 
If the Mayhem power tries to play Hail of Thorns, the game crashes. What's really weird is that the logs say the quit button was pressed instead of actually saying it crashed.
hyprformnce 17 Mar, 2020 @ 3:47pm 
I see. if it's any help, here are likely repro steps that represent how i encounter the issue:

have the the super speed mod enabled and the quick restart buttons mod as well. start a new run, and continually use either the "start a new run" or the "restart combat" buttons. after a few (5 to 10) resets, you should notice a slowdown that continually gets worse as long as StS itself hasn't been restarted

wonderful mod otherwise, well balanced!
Nerzugal  [author] 17 Mar, 2020 @ 1:23pm 
Hmm, I have not encountered that issue in some time, hypr. I know when I first started development that was the case, but I had worked out the kinks. It could have been something reintroduced in the Watcher update that doesn't appear when I am debugging locally. Unfortunately, I am not sure what causes this or how to fix it =(

For the Rummage item, should have caught that one! They changed the way the Exhaust action is called and I just need to add in an extra variable. Thanks!