Slay the Spire

Slay the Spire

The Druid
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Update: 6 Mar, 2020 @ 11:28pm

0.3.2 Release

Update: 19 Feb, 2020 @ 8:26pm

0.3.2 Release

Update: 14 Oct, 2019 @ 6:53pm

0.3.1 Release

Rabid does not work - Fixed
Rummage breaks the game - Fixed
Tear Apart does not double damage - Fixed
Bloodied Fur+ does not reduce Strength on first use - Fixed

Rabid being broken was my failure to adequately test that card. I apologize for all of the pain that must have caused to runs.
Rummage was affected by a change in the base game to how Exhausts are handled and has been fixed.
Tear Apart seems to be working as expected with double damage on the next attack.
Bloodied Fur+ suffered from the same problem as Surge in earlier builds and works as intended again.

Update: 21 Sep, 2019 @ 9:25pm

0.3.0 Release
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Card Adjustments - Major reworking of many Thorns cards.
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- Recoil - Nerfed to 3/5 Thorns
- Thornstrike - Nerfed to only give 1 Thorns on upgrade.
- Briar Armor - Changed from 3/4 Block and 1/2 Thorns to 3/6 Block and 1 Thorns.
- Feral Plants - Reworked: New version deals 2 damage each time you gain Thorns instead of dealing damage at start of turn.
- Thornburst - Reworked: Now "Lose 2 Thorns. Deal 6/7 damage. Repeat for each Thorns lost."
- Starfall - Buffed to deal 11/15 damage up from 10/13
- Gore - Buffed to deal 9 damage baseline, up from 5.
- Blessed Strike - Damage increased to 6.
- Rabid - Changed to "Your first attack each turn applies 3 Diseased."
- Viral Bites - Changed upgrade from an extra attack to 1 extra damage on each hit. (So 3 attacks for 3 each and apply 1 Diseased each).
- Hail of Thorns - Changed to 2 hits, down from 3. Damage changed from 5 to 7 per hit. Upgrade adds 2 damage.
- Wild Slash - Reduced damage by 1. (7 -> 6)
- Survival Instincts - Reduced base cost to 0. Upgrades to Innate.

Bug Fixes
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1) Fixed a glitch with Boar's Tusk not triggering on first round of combat.
2) Fixed an issue where 3 stacks of Diseased did not immediately trigger a Strength reduction.

Update: 7 Sep, 2019 @ 10:24pm

I think I got the kinks worked out with Surging. Going to try again for a live release and see how it goes!

Update: 5 Sep, 2019 @ 4:18pm

Changes:
-Fixed an issue that stopped Twilight's Call from triggering on first cast.
-Fixed a Plague Claw to actually only attack once instead of twice.
-Changed the upgrades on Primal Strength and Natural Agility to be +1 Strength and +1 Dexterity respectively (We will see how this nerf goes).
-Swipe nerfed from 5/6 to 4/6.
-Forage nerfed from 7/10 Block to 5/7.
-Starburst cost increased to 1 from 0. Damage increased to 3/5.
-Changed Pathfinder again. Is now 1 Mana - "Put up to 2/3 cards from your discard pile to your hand. NL Exhaust."


Persistent Items:
In-game Mods Menu shows wrong image
Card zoom in game shows tiny version - Going to have to add 512x512 versions of each of the card art to fix this.
Seems some people have performance issues. Not sure how to address the root cause on this.


Considerations (Give me feedback!):
- What do you think of the new Pathfinder?
- Any additional cards to be changed / nerfed? I saw a few other suggestions, but I don't want to do too many at once!

Update: 6 Aug, 2019 @ 5:16pm

Druid Overview:
A Druid character for Slay the Spire.
Strategies for the character includes gaining Fury - a new Buff that grants Temporary Strength on Attack usage, a new buff called Surge that grants additional energy every 3 stacks, a new debuff called Diseased that lowers enemy strength with every 3 stacks, utilization of the Thorns buff, and through new Wilderness Cards which are 0 cost cards that deal damage, gain block, gain thorns, or apply debuffs.


Changes:
- Changed Starfall to be only one attack that deals 12 (15) damage.
- Changed Thorn Strike to be only one attack that deals 8 (12) damage.
- Changed Plague Claw to be only one attack that deals 6 (8) damage and apply 2 (3) Diseased.
- Nerfed damage on Hail of Thorns by 1 for each attack.
- Fixed a bug where Faerie Fire was exhausting.
- Changed Pathfinder to the following: Return a card from your Discard pile to your hand. It costs 1 this turn. Exhaust. (Upgrade reduces Pathfinder's cost to 0).
- Twilight's Call now counts Surge values correctly.
- Moonbeam's cost is correctly affected by Surges from Twilight's Call.


Persistent Items:
In-game Mods Menu shows wrong image
Card zoom in game shows tiny version - Going to have to add 512x512 versions of each of the card art to fix this.
Seems some people have performance issues. Not sure how to address the root cause on this.


Considerations (Give me feedback!):
- What do you think of the new Pathfinder?
- Should Lunar Scythe be nerfed to 5/8 damage. Skewer is 7/10 but Scythe gives fractions of mana so might be OP at 6/9.
- Different Starter Relic - Maybe Wilderness card generation?

Update: 25 May, 2019 @ 10:00am

Update: 22 May, 2019 @ 10:12pm

Update: 22 May, 2019 @ 3:53pm