Stellaris

Stellaris

69 ratings
Zeta / Map Modes
   
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33.363 KB
2 May, 2019 @ 8:54am
17 Sep, 2019 @ 6:50pm
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Zeta / Map Modes

In 1 collection by Panda
Zeta+
9 items
Description
Adds few useful Map Modes
  • Fleet Power
  • Economy
  • Trade
  • Scientific Advancement
  • Population
  • Empire Personality
  • War & Peace
  • Claims
  • Government Type
29 Comments
Panda  [author] 26 Feb, 2024 @ 1:39am 
@Goodpie2 it gives too much info which contradicts current game approach
Goodpie2 25 Feb, 2024 @ 11:24pm 
any chance of an update for this?
kinngrimm 10 Aug, 2021 @ 12:05pm 
ok. On a different topic. Do you know if map modes allow for ironman/achievment ?
Panda  [author] 10 Aug, 2021 @ 11:47am 
@kinngrimm well, I haven't tested :}
kinngrimm 10 Aug, 2021 @ 10:39am 
do these still work with latest patches? Thinking especially here about the now included espionage system
tippets13 25 May, 2020 @ 5:42pm 
Is there any guide on how some of these work with just colors?

Government type? The closer to green, the closer they match to yours?

For Fleet, Economy, Trade, Science, Pop: yellow is equal, green is higher, red lower? opposite?
Porter 14 Apr, 2020 @ 6:18pm 
so does this work now has it been updated or can i just do it myself ?
Panda  [author] 7 Apr, 2020 @ 3:53am 
@ Gelt's New Teeth, thanks:)
Alberich 6 Apr, 2020 @ 8:24pm 
ok I've figured it out from talking to some other developers.

You just need to update this one file. [puu.sh] So that its more in line with Paradox's 2.5 changes which combined a few buttons. This should allow your mod to work fine again with UI Overhaul :)

Alberich 6 Apr, 2020 @ 8:41am 
Theres a button in the bottom right (in vanilla) that allows and opens the "multiplayer chat" which allows people to speak in multiplayer. It seems to be completely absent in my game. But I'm likely blaming this on the fact I am using UI Overhaul Dynamic as the default key for multiplayer chat is "L" but it is not working.