Sid Meier's Civilization V

Sid Meier's Civilization V

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Consistent Yield Sequence (BNW)
   
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26 Aug, 2013 @ 6:04am
15 Jan, 2015 @ 12:46pm
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Consistent Yield Sequence (BNW)

Description
Harmonizes the sequence in which yields are displayed in various UI components.

Modifies the following core game files (and will interfere with any other mod that changes these): CityList.lua, CityList.xml, CityView.xml, CityView_small.xml, EconomicGeneralInfo.lua, EconomicGeneralInfo.xml, ProductionPopup.lua, ProductionPopup.xml, TopPanel.lua, TopPanel.xml.

Details:

This mod takes the yield sequence used in the City View (Food-Production-Gold-Science-Faith-Tourism-Culture) and applies it to other UI components, namely the Top Panel, the Production Popup, and the Economic Overview. This involves the following changes/additions:

  • The Top Panel displays (global) yields first, followed by data about Happiness/Golden Ages, Trade Routes, and Resources.
  • The Production Popup includes Tourism.
  • The Economic Overview includes Tourism. It is possible to sort cities by Tourism and Item In Production as well as by Production.
  • The City List correctly displays 'Sort By Item In Production'.
  • Faith numbers are displayed in white, tourism numbers (next to faith) in tan.

This mod incorporates UI - TopPanel Changes (BNW) by artisanix. Description: Harmonizes the data displayed in the Top Panel; adds name of currently researched technology; adds real-time clock.

This mod incorporates 'UI - City Production Queue Enhancements (BNW)' by whoward69. Description: shows what National Wonders a city could build as soon as the required technology is researched and not when the required building has been built in the city.

This mod incorporates parts of 'City View Tweaks for NiGHTS' by Sneaks (modified by Thalassicus). Description: minimizes the size of the Citizen Management section.

This mod is compatible with mods by whoward69 that add top panel overlays.

All core file changes are tagged with 'LOCKSTEP' in order to faciliate incorporation into other mods.

Special thanks to: artisanix, Sneaks, Thalassicus, whoward69
6 Comments
groolexx 23 May, 2016 @ 11:06am 
@lockstep Thanks a lot for your reply.
lockstep  [author] 22 May, 2016 @ 4:21pm 
@GROOLEXX: It disables achievements (like every other Civ5 mod). However, you can start a game with my mod, then later load a save from this game without my mod and get achievements.
groolexx 22 May, 2016 @ 2:55pm 
Does it affect getting achievements?
Morpheus 11 Jun, 2014 @ 4:23pm 
totalement innutile
Sunbin 1 Sep, 2013 @ 2:46pm 
I love ur mods