Cities: Skylines

Cities: Skylines

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Modular Cargo Airport HUB
   
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6.626 MB
3 May, 2019 @ 1:45pm
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Modular Cargo Airport HUB

Description

This airport cargo is exactly the same as DLC Industries, but it is modular, from Industries DLC, without taxiways and tracks.
So it is possible to use it in modular airport projects.
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For the airport to operate, you must have cargo demand aeria and also to place the original gaming airport before generating the demand.
The photos show the airport in operation.
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Attention this airport has only one stopping point for the cargo planes. Soon a new version with train stops active stops. Remembering that this airport only works with DLC industries.
Use Airport Roads mod to place runways and taxiways.

No need to use the Fine Road Anarchy mod because the airport taxiway and rails are accessible to connect.
Understand, this project is old, it was restricted in steam so I could adjust and try to enable the roginal airport with 3 cargo plane stops, but the game only accepts 1 stop point per asset. So I returned it in the original form and with the bug fix it had to connect the taxiways and rails. Soon I will be making available the version with improvement and explaining how to use not only 3 stop points, plus 4 or 5 in the same terminal. OK!
17 Comments
STC Continuum 1 Jul, 2023 @ 1:17pm 
Does this mod work with the Airports DLC?
Ubira  [author] 24 Oct, 2021 @ 2:14pm 
@zach, tthis airport has only one stopping point for the cargo planes.
Zach Goalifianakis 24 Oct, 2021 @ 12:40pm 
all planes only use the middle stand, and i made sure that connections are valid, any help?
Zach Goalifianakis 5 Sep, 2021 @ 4:24pm 
i love this, tho you need to use Airport Roads mod to build the taxiways and runways
SteveisNoob 13 Aug, 2019 @ 12:02pm 
So trains do work, that's perfect! Im definitely using this for an upcoming airport project then. Thanks and luv ya!
Ubira  [author] 12 Aug, 2019 @ 3:44pm 
The trains in the game work as follows, he leaves the terminal and goes to another, if the other terminal has demand for cargo, he can use the same train to send, or he "disappears" the train and uses another.
If your trains are not working, it may be some rail failure or some mod that fits the freight or materials transfers.
I am using this airport here and it is running smoothly, including this cargo airport is exactly the same as the game, with respect to points and load settings, the only difference is the change to use with the mod air port roads.
SteveisNoob 12 Aug, 2019 @ 9:57am 
Does the train stop work or is that WIP stage currently?
FRGWorks 27 May, 2019 @ 7:53am 
I appreciate it!
AriFerrari 27 May, 2019 @ 5:36am 
my point of having all three together (like this mod) is to additionally have some plane stands, which are standalone, which are only for cargo planes. Then you could use anarchy or moveit to move the plane stands onto where they are supposed to be for the cargo terminal. However, I dont know if they could then be set to use the functionality of the cargo hub or not. Thats beyond my pay grade.
Ubira  [author] 27 May, 2019 @ 5:25am 
@ChopStickStabInUrEye, then, what you say I already did, I have done separate modules and also together that is the case of this airport here, the new version of the airport separated by modules, will be independent of each other, but the sides will not have cargo train active.
@FRGWorks a version 2 is ready from this airport without the diresional arrows, only with the airstrip stop, so you can put the direction taxi pixette with the mod air port roads.

I believe that until Thursday I'm already publishing here on steam, the airport modified with streets for by stand, and the airport in modules of 3 parts.

Thanks for the feedback.