Cities: Skylines

Cities: Skylines

Modular Cargo Airport HUB
17 Comments
STC Continuum 1 Jul, 2023 @ 1:17pm 
Does this mod work with the Airports DLC?
Ubira  [author] 24 Oct, 2021 @ 2:14pm 
@zach, tthis airport has only one stopping point for the cargo planes.
Zach Goalifianakis 24 Oct, 2021 @ 12:40pm 
all planes only use the middle stand, and i made sure that connections are valid, any help?
Zach Goalifianakis 5 Sep, 2021 @ 4:24pm 
i love this, tho you need to use Airport Roads mod to build the taxiways and runways
SteveisNoob 13 Aug, 2019 @ 12:02pm 
So trains do work, that's perfect! Im definitely using this for an upcoming airport project then. Thanks and luv ya!
Ubira  [author] 12 Aug, 2019 @ 3:44pm 
The trains in the game work as follows, he leaves the terminal and goes to another, if the other terminal has demand for cargo, he can use the same train to send, or he "disappears" the train and uses another.
If your trains are not working, it may be some rail failure or some mod that fits the freight or materials transfers.
I am using this airport here and it is running smoothly, including this cargo airport is exactly the same as the game, with respect to points and load settings, the only difference is the change to use with the mod air port roads.
SteveisNoob 12 Aug, 2019 @ 9:57am 
Does the train stop work or is that WIP stage currently?
FRGWorks 27 May, 2019 @ 7:53am 
I appreciate it!
AriFerrari 27 May, 2019 @ 5:36am 
my point of having all three together (like this mod) is to additionally have some plane stands, which are standalone, which are only for cargo planes. Then you could use anarchy or moveit to move the plane stands onto where they are supposed to be for the cargo terminal. However, I dont know if they could then be set to use the functionality of the cargo hub or not. Thats beyond my pay grade.
Ubira  [author] 27 May, 2019 @ 5:25am 
@ChopStickStabInUrEye, then, what you say I already did, I have done separate modules and also together that is the case of this airport here, the new version of the airport separated by modules, will be independent of each other, but the sides will not have cargo train active.
@FRGWorks a version 2 is ready from this airport without the diresional arrows, only with the airstrip stop, so you can put the direction taxi pixette with the mod air port roads.

I believe that until Thursday I'm already publishing here on steam, the airport modified with streets for by stand, and the airport in modules of 3 parts.

Thanks for the feedback.
FRGWorks 26 May, 2019 @ 5:15pm 
Could you reverse the direction of the taxiway in the asset?
AriFerrari 25 May, 2019 @ 8:00am 
I thought what might work well, is 3 pieces like the other modular one you made, when assembled they will look like the original (but that doesnt stop you from adding more modules to make it bigger), and each unit will have its own plane stand. Then have the train hub actually located just in the last piece, and have no rail sections in the other pieces (but leave the area of the building the rail goes through untouched) and then what you can do is place a long, straight piece of track, connect the last section (with the actual hub part inside it), then use anarchy to place the other sections on top of the rail track, that way you wont have any gaps between the sections of building, but retain all the functionality of the original, with 3 (or more) plane stands, and the rail hub. Just an idea.
Ubira  [author] 25 May, 2019 @ 4:00am 
@ChopStickStabInUrEye
Thanks for the feedback, so I did a version with 3 points of stop of plane of load however the system of the game only accepts 1 of load, be it hub or common, what happens is that with 2 or 3 or more stops of airplanes at the same airport, the freight routes are confusing.
What I did and I must post soon is this airport with cement streets, so you have to put the stands of cargo plane inside the airport with anarchy connected.
The other modular airports I deactivated here from steam because I will be launching 3 lighter ones, just using the loading stand.
Okay and thanks for the feedback.
AriFerrari 25 May, 2019 @ 3:30am 
I have the original airport, I have the dlc, but I cant get it to work. Nonetheless I removed my comment. I still wish you would make a version which uses the normal asset but has all 3 plane stands. I understand you can only add one stand per asset, but why not have two assets which are just plane stands which could be moved with moveit to be under this building. Or have 3 assets like you created with your modular hub, but have it assemble to be like the original.
Ubira  [author] 24 May, 2019 @ 6:38am 
@ChopStickStabInUrEye - I added in the publication two photos of the working airport that I took today 05/24/2019
Ubira  [author] 24 May, 2019 @ 6:35am 
@ChopStickStabInUrEye - Is it working perfectly, did you previously put the original airport to generate demand for cargo?
Do you have the dlc?
You should be doing something wrong.
AriFerrari 22 May, 2019 @ 5:50am 
wont work correctly no matter how I try to connect the taxiways. any time a cim tries to use it, it generates an error and then a truck drives off the map in a straight line (not on a road)...