Slay the Spire

Slay the Spire

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The Bladedancer
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45.298 MB
3 May, 2019 @ 4:41pm
28 Feb, 2020 @ 1:39am
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The Bladedancer

Description
DISCLAIMER

Hey everyone, this mod is out of date!

Fear not, since there is currently a beta version of the Bladedancer reworked and updated for the newest Slay the Spire version here on GitHub:

https://github.com/RattusInVitaReali/BladedancerRefactor/releases

It will soon be available on Steam Workshop as well.

At the moment it's 99% fully complete - basically the only thing left to do is to balance the mod.

If you want to play the refactored Bladedancer, simply navigate to your Slay the Spire installation folder and insert the Blademaster.jar into the mods folder (if you do not have a mods folder, just create it).

As this is still a beta version, please feel encouraged to share your thoughts! You can do this either in the #modding-gameplay Discord channel on the official Slay the Spire discord, or through messaging me on Discord directly - my Discord is @Rattus#2989.

Cheers!


The Bladedancer

This mod adds a new character to Slay the Spire, with a full set of 89 cards, a fully animated model, and 100% custom card art.

The Bladedancer is the master of ancient, long lost swordsmanship techniques enabling him to channel Blades of immense power, quickly swap from one Stance to another, invoke long-lost elemental attacks, and much, much more. This character uses a combination of vanilla mechanics and never-before-seen new additions to create a fun and exciting new experience.

The Bladedancer is loosely based on the Bladedancer class from Blade and Soul, an eastern, martial arts based MMORPG.

The Mechanics

  • Blades - The Blades are one of the key components of the Bladedancer's arsenal. They work similarly to orbs, but with vastly different effects! You start with 3 Blade slots by default, increased to 5 while in a Stance.

  • Awakening - Some cards enable you to Awaken your Blades, making them more potent and granting them new effects.

  • Stances - The Bladedancer starts in Basic Stance, and through the help of cards he can swap to Wind and Lightning Stance . Various cards have their effects enhanced/altered based on the current Stance. Be careful though; switching to a Stance you're already in messes with your footwork..

  • Charges - While you're in a Stance, various cards (including basic Strikes and Defends) generate Wind and Lightning Charges. Again, various Stance-based cards have additional effects based on the amount of Charges.

  • Finishers - Finishers are special, 0-cost cards that require Combo / Fury, or rarely, both. Gain Combo by playing cards, and gain Fury by dealing damage by attacking. These are extremely powerful cards, but beware - putting too many of them in one's deck results in a lot of dead hands.

  • Bloodied - Bloodied cards have additional effects when used on targets with less than 50% HP remaining.

  • Perks - Perks are a form of Relics, but with a twist - after defeating an Elite, you're granted with a choice of 2 Perks, as well as the relic. This way, you can run all your favourite expansion/content mods without having to worry that the diluted Relic pool will mess with character-specific relics!

  • Bleeding - Bleeding is a debuff just like Poison, but it doesn't fall off! As a result, a lot of Bleeding-focused decks tend to stack up on defensive cards, but beware - too many and you might just faceplant yourself in some of the longer combats!

  • Lacerates - Similarly to Shivs, Lacerates are a 0-cost attack that deals 2 damage. Unlike Shivs though, they are mostly a supportive part of the deck, used to consistently gain Combo / Fury, or to point your Blades in the right direction.

Additional Names

If you ever come across these forsaken names, may it be clear to your that they're refering to Bladedancer.

  • Blademaster
  • Bladder Dancer
  • Bladder Master
  • Bladed Ancer (The people's favourite)
  • Bladed Cancer
  • Balded Cancer
  • Swordguy

If you're interested in the origin of these artefacts, pop by the #modding channel on Slay the Spire's Discord server. We'll, umm.. explain ourselves.


Credits

I would like to point out that none of this would've been possible without Slay the Spire's amazing modding community. Honestly, you guys rock. For everyone who's not a modder, make sure to visit #modding on Slay the Spire's discord channel once in a while, and say hi - we really appreciate it.

Special thanks to Rita Bernstain for translating to Chinese! Really appreciate it.


Disclaimer

If you encounter any bugs/crashes, please report them in the discussions section. Alternatively, you could message me on discord (Rattus#2989), or create an issue on GitHub here[github.com]. The mod is fully compatible with most currently popular mods, however this may change in the future.

If you've got anything you'd like to share, please do so in the comments below! I'll make sure to respond as quickly as possible.

Enjoy!
Popular Discussions View All (12)
17
15 Jul, 2019 @ 3:50am
Crash on using a finisher
Raisak0tkas
13
23 Jul, 2021 @ 6:05am
Bug Report(s)
Towerdepths
2
14 Jul, 2019 @ 5:25pm
Bug
Sun like Star.
216 Comments
R妹迷路中 14 Apr @ 10:07am 
很多牌的效果要打连击,但是牌升级大都不减费,很难凑连击数,主要终结牌要把连击全消耗掉有点太卡手了,愤怒牌也要先砍人才能出也有点卡手,切换形态和蓄能方面数值做的还可以的,过牌虽然比较多但是费用真的不太够,要不是这把我遗物比较胡基本无限爆费了可能过不了第三层boss,大家酌情考虑游玩
ShadowArrow 14 Mar, 2023 @ 3:36am 
Chinese is not all
BigGucciSosa 22 Oct, 2022 @ 7:30am 
Not for me - iimmediiately adds a ton of complexity for no payoff. Maybe possiible to rework the mod so the complexiity is only revealed once you start draftinig cards that actually use those complex mechanics?
jonnyblade38 30 Jun, 2022 @ 6:47am 
I can not overstate how awesome this character is, especially the artwork!
TheDarkRuler 13 May, 2022 @ 7:49am 
java.lang.NullPointerException
at replayTheSpire.patches.ReplayOrbIntPatch$ReplayAbstractOrbIntPatch.Postfix(ReplayOrbIntPatch.java:35)
at com.megacrit.cardcrawl.orbs.AbstractOrb.applyFocus(AbstractOrb.java:83)
at blademaster.powers.BladeDancePower.onInitialApplication(BladeDancePower.java:33)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:268)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
TheDarkRuler 13 May, 2022 @ 7:47am 
Got a crash upon casting the Blade Dance+ card.
Will post the log if i can make it happen one more time.
Casmil 15 Aug, 2021 @ 4:29pm 
not sure if the author is still active on this, but I got a crash upon killing the awakened one.

java.lang.NullPointerException
at blademaster.cards.RagingBlow.update(RagingBlow.java:128)
at com.megacrit.cardcrawl.cards.CardGroup.update(CardGroup.java:658)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:60)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Hope it's not going to happen every time, because I had a blast playing this guy.
canzos 10 Aug, 2021 @ 9:45am 
汉化不全 淦
psudarsa 8 Jul, 2021 @ 4:41pm 
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:74)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
キャンディーアップル 17 Jun, 2021 @ 8:39am 
First playthrough, start with 2 rare cards that require combo, especially the damage one that requires a very high combo value I basically use only 5% of the time.
Got another rare card with the same requirement, very quick attrition in the first act and death.
Not sure how this character is meant to be played, but the starting deck is really weird.