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at replayTheSpire.patches.ReplayOrbIntPatch$ReplayAbstractOrbIntPatch.Postfix(ReplayOrbIntPatch.java:35)
at com.megacrit.cardcrawl.orbs.AbstractOrb.applyFocus(AbstractOrb.java:83)
at blademaster.powers.BladeDancePower.onInitialApplication(BladeDancePower.java:33)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:268)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Will post the log if i can make it happen one more time.
java.lang.NullPointerException
at blademaster.cards.RagingBlow.update(RagingBlow.java:128)
at com.megacrit.cardcrawl.cards.CardGroup.update(CardGroup.java:658)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:60)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Hope it's not going to happen every time, because I had a blast playing this guy.
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:74)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
Got another rare card with the same requirement, very quick attrition in the first act and death.
Not sure how this character is meant to be played, but the starting deck is really weird.
For the uninitiated, Havoc Blades deal damage to your targeted enemy when you play an Attack card. You can summon them through multiple means, but there's a 0-Cost Exhaust card named Havoc that summons one.
Barricade is a Power that makes it so you gain Block whenever your Havoc Blades do damage to something. Only gives you two Block per Blade, though.
This means, at early level, if you get this combo going, you get 10 Block per attack. And this is at the beginning.
Just wanted to point this out to the Author in case it's an unintended feature.
and Iv'e also noticed that "Furious Strike+" (maybe furious strike not upgraded as well) doesn't get affected by strike dummy relic
also i'm 80% sure I had a bug where Bloody Wind did not count all my lighting charges, but I do not have the footage and i was really focus so..... (it did 4 dmg instead of 15)
Also a minor visual glitch: in the but-last combat before the heart where you are located in the center of the screen, the blades stay located on the left, and your fury and combo counters get obscured by your cards.
-Dragon Strike
-Dancing Edge
Expect multiple updates soon, I've just published one.
The notes:
- Fury Finishers can no longer generate Fury
- Combo Finishers can no longer generate Combo
- Multiple cards rebalanced
- Added a new card: Cut
I apologize for the lack of updates. I've just recently rekindled my love for this game, and this project, and am dedicated to make it as good as it can get.
As always, please make sure to share any thoughts in the comment section!
Also having max Havoc Blades makes attacks take long to finish too
Thanks for your patience.
compile error: no such field: currentLine