Slay the Spire

Slay the Spire

The Bladedancer
216 Comments
R妹迷路中 14 Apr @ 10:07am 
很多牌的效果要打连击,但是牌升级大都不减费,很难凑连击数,主要终结牌要把连击全消耗掉有点太卡手了,愤怒牌也要先砍人才能出也有点卡手,切换形态和蓄能方面数值做的还可以的,过牌虽然比较多但是费用真的不太够,要不是这把我遗物比较胡基本无限爆费了可能过不了第三层boss,大家酌情考虑游玩
ShadowArrow 14 Mar, 2023 @ 3:36am 
Chinese is not all
BigGucciSosa 22 Oct, 2022 @ 7:30am 
Not for me - iimmediiately adds a ton of complexity for no payoff. Maybe possiible to rework the mod so the complexiity is only revealed once you start draftinig cards that actually use those complex mechanics?
jonnyblade38 30 Jun, 2022 @ 6:47am 
I can not overstate how awesome this character is, especially the artwork!
TheDarkRuler 13 May, 2022 @ 7:49am 
java.lang.NullPointerException
at replayTheSpire.patches.ReplayOrbIntPatch$ReplayAbstractOrbIntPatch.Postfix(ReplayOrbIntPatch.java:35)
at com.megacrit.cardcrawl.orbs.AbstractOrb.applyFocus(AbstractOrb.java:83)
at blademaster.powers.BladeDancePower.onInitialApplication(BladeDancePower.java:33)
at com.megacrit.cardcrawl.actions.common.ApplyPowerAction.update(ApplyPowerAction.java:268)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
TheDarkRuler 13 May, 2022 @ 7:47am 
Got a crash upon casting the Blade Dance+ card.
Will post the log if i can make it happen one more time.
Casmil 15 Aug, 2021 @ 4:29pm 
not sure if the author is still active on this, but I got a crash upon killing the awakened one.

java.lang.NullPointerException
at blademaster.cards.RagingBlow.update(RagingBlow.java:128)
at com.megacrit.cardcrawl.cards.CardGroup.update(CardGroup.java:658)
at com.megacrit.cardcrawl.core.OverlayMenu.update(OverlayMenu.java:60)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2649)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)

Hope it's not going to happen every time, because I had a blast playing this guy.
canzos 10 Aug, 2021 @ 9:45am 
汉化不全 淦
psudarsa 8 Jul, 2021 @ 4:41pm 
java.lang.NullPointerException
at com.megacrit.cardcrawl.actions.common.DamageAction.update(DamageAction.java:74)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:871)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:419)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
キャンディーアップル 17 Jun, 2021 @ 8:39am 
First playthrough, start with 2 rare cards that require combo, especially the damage one that requires a very high combo value I basically use only 5% of the time.
Got another rare card with the same requirement, very quick attrition in the first act and death.
Not sure how this character is meant to be played, but the starting deck is really weird.
Ash 3 Mar, 2021 @ 3:15pm 
PArdon me sir but i seem to be having an interesting bug from the blade dancer. Whenever i use him i can't select any reards, moreover, something about him disables selecting rewards for ANY other character as well. I've manually tested each of my mods that i have and it seems to be the blade dancer causing it, and i have no idea why.
SkyFoxDeity 5 Feb, 2021 @ 6:25am 
Not sure if this is an intended feature...but building a Havoc Blade/Barricade build, with no focus on stances at all, is completely busted.

For the uninitiated, Havoc Blades deal damage to your targeted enemy when you play an Attack card. You can summon them through multiple means, but there's a 0-Cost Exhaust card named Havoc that summons one.
Barricade is a Power that makes it so you gain Block whenever your Havoc Blades do damage to something. Only gives you two Block per Blade, though.
This means, at early level, if you get this combo going, you get 10 Block per attack. And this is at the beginning.

Just wanted to point this out to the Author in case it's an unintended feature.
Nuts to Taste 8 Jan, 2021 @ 7:36pm 
So, is the character supposed to spin? Because this is incredibly distracting. Can it be turned off?
wrightna 8 Jan, 2021 @ 9:45am 
instant crash when you enter a battle
makura1141 30 Dec, 2020 @ 1:46pm 
Blade Dance+ at the least seems to crash my game as well, I'm not sure if Blade Dance unupgraded does since I havent gotten the chance to try playing it that way. Everything else is working great so Im just avoiding the card for now :) Thank you for making an awesome character for us!
gilmorej001 [WC] 18 Dec, 2020 @ 2:05am 
Blade Dance or Blade Dance+ seems to crash my game about 50% of the time i play it.
猴子怪 18 Jul, 2020 @ 8:14am 
汉化不太完整,英语差看不懂啊。。。。。。希望补全
3108980027 21 May, 2020 @ 7:02am 
"刀舞"会闪退flashback
Rattus  [author] 27 Feb, 2020 @ 10:01am 
Fixed both of those @Pink Dwight, thanks!
Framzo 26 Feb, 2020 @ 6:03am 
Wind charge show up as Watcher energy in cards description,
and Iv'e also noticed that "Furious Strike+" (maybe furious strike not upgraded as well) doesn't get affected by strike dummy relic
Faunz 24 Feb, 2020 @ 12:18pm 
Is it normal that Eye of the storm only reduce incoming damage if you do not have block ? like the enemies would do normal damage, break the block then do reduced damage for the rest of their attacks... (+not generating lighting charges when hitting the block) if that's the real effect, it kinda sucks :(

also i'm 80% sure I had a bug where Bloody Wind did not count all my lighting charges, but I do not have the footage and i was really focus so..... (it did 4 dmg instead of 15)
CK 27 Jan, 2020 @ 3:56pm 
does this mod have a wiki on every cards?
Rattus  [author] 15 Jan, 2020 @ 2:20am 
Update: It now works in 2.0! However, even though everything should be fine, I've not done any other tests besides "Does it run?". So, if you encounter any other new weirdness, please let me know!
Rattus  [author] 15 Jan, 2020 @ 1:25am 
Working on an update for the latest version
Law 14 Jan, 2020 @ 5:03pm 
Doesn't seem to be working as of the latest update, this is probably one of my favorite character mods so i hope it'll be updated eventually! :D
Freeagin 27 Dec, 2019 @ 6:58am 
部分英文没有翻译,望补充。
markismo 14 Dec, 2019 @ 4:31pm 
I love this mod (once I got the hang of it). I have crashed three times so far involving this mod. one is something you shouldn't worry about. Ihad another modded relic that makes all relic pool from the entire relic pool. i picked up a perk from a boss chest and soon crashed. the other two were during combat. Mabye it was because of wind stance sine i was in that stance both times.
KALTec Games 25 Nov, 2019 @ 7:31pm 
Overpowered, too many mechanics.
Sagil 10 Oct, 2019 @ 2:28pm 
Great mod - love both the art and the concepts. However, I do feel that the blade dancer is rather OP (beat the heart on my first play-through without any difficulty). Each blade adds +2 damage *per attack*, plus various effects (bleed, block) depending on what powers you have, which is much stronger than the defect's orbs.

Also a minor visual glitch: in the but-last combat before the heart where you are located in the center of the screen, the blades stay located on the left, and your fury and combo counters get obscured by your cards.
Rattus  [author] 20 Sep, 2019 @ 5:10am 
Thanks for the report, fixed!
Reya 19 Sep, 2019 @ 2:44pm 
Also I did just notice you changed Raging Blow to Consume Charges, but instead it seems to Double the amount of them, I assume that is a Bug.
Reya 19 Sep, 2019 @ 2:33pm 
Suggestion for Balancing since this is being updated again: Have Charges Decay if you go above a certain amount, Decaying charges don't do anything by default but certain Relics/Powers could allow for this to be exploited. I suggest this because the main reason this mods is so OP is that you end up dealing 200+ Damage by Act 2 if you get a good run. If Charges Decayed then that would be less of an issue.
Rattus  [author] 19 Sep, 2019 @ 10:53am 
2 new cards and several bugfixes:

-Dragon Strike
-Dancing Edge
Rattus  [author] 16 Sep, 2019 @ 2:19pm 
Hey, I'm officially reviving this project, starting today.

Expect multiple updates soon, I've just published one.

The notes:

- Fury Finishers can no longer generate Fury
- Combo Finishers can no longer generate Combo
- Multiple cards rebalanced
- Added a new card: Cut

I apologize for the lack of updates. I've just recently rekindled my love for this game, and this project, and am dedicated to make it as good as it can get.

As always, please make sure to share any thoughts in the comment section!
Fiend Of Chaos 13 Sep, 2019 @ 5:12pm 
i badly misread the title and thought it said the bladder dancer. Got to pee, pot to pee, lot of pee, no squeeze! ROFL
tankdestroyer00 11 Sep, 2019 @ 4:23pm 
when next update
Shiri 10 Sep, 2019 @ 7:51am 
Really fun mod, but I feel like the Finishers shouldnt give Fury, makes it pretty easy to infinite
Also having max Havoc Blades makes attacks take long to finish too
BaKar_Teng 24 Aug, 2019 @ 11:32am 
I don`t know is it bug or not.Sometimes the "rapture+" is discarded at the end of my turn.
Sanevam 9 Aug, 2019 @ 6:21am 
Won my first two games no problem. Way too powerful of a class but tons of fun!
Khaesho 31 Jul, 2019 @ 6:58pm 
Wolf D. Fearfang says this mod was nerfed, but honestly it still feels -insanely- powerful. I was able to absolutely shatter the power curve on my first attempt and I didn't even know how the deck worked. It was a damn fun run though. Not sure if you're trying to balance this to be similar to the main decks on the power scale, but if you were just trying to make a fun deck you succeeded.
Wyzmeister 29 Jul, 2019 @ 7:43am 
fan of yasuo huh?
Fearfang, Wolf D. 21 Jul, 2019 @ 11:41am 
as of writing this, it seems you have nerfed this mod quite a bit and stance changing cards are few and far between, as of my last run it also seems as blades are the main focus of this mod now even though all other types of cards are still in play.
Fey Yoshida 17 Jul, 2019 @ 11:17am 
Too much to focus on, cut it down a bit... make it a bit less... cluttered
christoph1010 17 Jul, 2019 @ 10:28am 
Have to agree this is a very over powered character. Interesting idea and concept but there is waaay too many things going on; Orbs, stances, charges, combo, fury etc
Lokee1 16 Jul, 2019 @ 4:23pm 
Honestly while the character is really fun, he is way too overpowered.
Wirless 14 Jul, 2019 @ 11:52am 
Thanks for fixin the mod, it's my favorite mod to play so im excited to play it again
PomiAlces 14 Jul, 2019 @ 11:50am 
Props for fixing it so soon after you got off vacation. Nice!
Rattus  [author] 14 Jul, 2019 @ 9:45am 
Now works in 1.1!
Thanks for your patience.
Zlockzorn 10 Jul, 2019 @ 9:37pm 
yea brick im getting the same bug
Snomdeel 8 Jul, 2019 @ 1:33am 
This mod looks really cool! But as of this update it doesn't work.
compile error: no such field: currentLine