Sid Meier's Civilization V

Sid Meier's Civilization V

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(RTP) (Gameplay) Workforces
   
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4 May, 2019 @ 2:00pm
23 Apr, 2020 @ 7:54am
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(RTP) (Gameplay) Workforces

Description
WORKFORCES
Workforces is a new gameplay mechanic. Your Workers now expend Build Charges in order to build Improvements. Instead of taking a number of turns to complete an Improvement, Improvements are now built instantly, consuming 'Charges' in the process. Each Worker may use these Charges until they have none left, at which point they are expended.

Roads, Railroads, Repairs, and Clearing Features still require a set number of turns to be completed, however, but they do not consume Charges.

Workboats are also subject to this new mechanic, but they start with only one Charge. This can be increased by researching certain Techs.

PATCHNOTES
  • v2
  • Fixed issue wherein the alert for when a Worker is expended would appear from other players.
  • Removed the 'damage' mechanism for when a Worker consumes a Charge, owing to the unknown implications of this for combat procedures.

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.

BUY ME A COFFEE
If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
21 Comments
showersb0 20 Mar, 2020 @ 12:45am 
AI arent even using their workforce and im on turn 200 not a single improvement has been made by them and im playing diety
The Grimwar 11 Jan, 2020 @ 4:29pm 
Also,we don't see how many charges workers have, that needs to be fixed as well.
The Grimwar 11 Jan, 2020 @ 4:28pm 
Yeah, I encountered the troops being spent when the worker expends thing a charge too, this is a serious problem.
lobotomizeme 5 Sep, 2019 @ 6:49am 
if you expend a Build Charge on a tile where also a military unit is on it, the military unit dissapear. if this is intendet it would be good to note it in the description
Jabber 23 Jul, 2019 @ 9:51am 
Pls, consider various Slavery mods!
HeyItsAspen 25 Jun, 2019 @ 9:57am 
I have vox populi installed, as well as some of your civs, and adding this unlocks building all units in the game from the start.
The360MlgNoscoper 19 Jun, 2019 @ 6:08am 
ok sure because in the civ VI workshop there is a mod that gives builders 999 charges so ok
AlecsZ 11 Jun, 2019 @ 1:47am 
I found a way to fix the Pyramid. It is necessary to disable its changes by turning off the file Workforces_Buildings.sql. Then the charges work normally and the workers are deleted after charges run out. :steamhappy:
robmetzler 2 Jun, 2019 @ 10:53am 
if I use the worker last charge stacked with a military unit, the military unit dissapears instead
mojave_wastelander 20 May, 2019 @ 7:36am 
By "Community Patch" only the "Community Patch" part from Vox Populi or whole mod? E.g. in another game with all mods from this pack except "Workforces" once I entered classical era I got an epithet and a message that I got some food in all my cities then in all my cities population tripled (capital went from 6 pop to 19), so I think something is wrong here.