Sid Meier's Civilization V

Sid Meier's Civilization V

(RTP) (Gameplay) Workforces
Showing 1-10 of 10 entries
Update: 23 Apr, 2020 @ 7:54am

--Fixed issue wherein the alert for when a Worker is expended would appear from other players.
--Removed the 'damage' mechanism for when a Worker consumes a Charge, owing to the unknown implications of this for combat procedures.

Update: 2 Mar, 2020 @ 3:20pm

Update: 2 Mar, 2020 @ 3:05pm

Update: 2 Mar, 2020 @ 2:44pm

--Adapted to RTP collection.
--Forts now take turns instead of Charges to construct.
--Worker unit models will now reduce in number as their charges are depleted. This might have some unintended side effects as it relies on damaging the unit, so let me know and I can remove it.
--Fixed issue where certain actions indicated it cost charges when it didn't (removing forest/jungle, for instance).

Update: 10 Aug, 2019 @ 2:08pm

Update: 6 May, 2019 @ 9:43am

Update: 4 May, 2019 @ 2:12pm

Update: 4 May, 2019 @ 2:09pm

Update: 4 May, 2019 @ 2:04pm

Update: 4 May, 2019 @ 2:00pm