Arma 3
95 ratings
FIRE SCRIPT - Reupload
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
Meta: Collection
Tags: Tag Review
File Size
Posted
Updated
870.559 KB
4 May, 2019 @ 5:38pm
14 Jan, 2020 @ 3:20am
3 Change Notes ( view )

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FIRE SCRIPT - Reupload

In 1 collection by ALIAScartoons
ARMA 3 SCRIPTS AND DEMO MISSIONS
52 items
Description
With this script you can:
- set in fire big areas,objects, vehicles and units

Note
* Demo mission on ALTIS.
* Un-pbo or Un-zip the mission and read the comments or watch the video tutorial for more information.


If you like my work and you want to support me, you can do so using one of ways listed below.
:) THANK YOU !



For those who prefer to donate via PayPal here it is the link
[www.paypal.com]

My Patreon Page:
https://www.patreon.com/aliascartoons

Update tutorial
https://www.youtube.com/watch?v=T1O0kniNrE8

Direct Donwload
https://aliascartoons.com/

Video tutorial
https://www.youtube.com/watch?v=WKakf7yb2WM

You can use, adapt and/or modify the script as you see fit.

Other Scripts
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=660222301

DO NOT INCORPORATE THIS SCRIPT OR PORTIONS OF IT IN MONETIZED PRODUCTS OR SERVERS WITHOUT ASKING FOR PERMISSION AND OBTAINING APPROVAL FROM ME!!!
Popular Discussions View All (1)
2
15 Aug, 2019 @ 9:59am
Featured Missions
RueLight
59 Comments
ALIAScartoons  [author] 6 Nov, 2021 @ 2:39am 
@Sionnach
Sure buddy, go ahead and send me the workshop link when is released so i can promote it.
Have fun!
Sionnach 6 Nov, 2021 @ 2:18am 
Hello I've seen some of your scripts and love your work. Is it ok if I have your permission to possibly turn this into a module if I can? I think this as a zeus and eden module would be amazing especially with the amazing fire effects you have on this script
yousef 29 Jul, 2021 @ 5:14am 
@ALIAScartoons

I execute with via script using execVM. if(!isDedicated) then { titleText ... };
ALIAScartoons  [author] 29 Jul, 2021 @ 12:07am 
@siz
Must be an eventhandler or a loop that interferes with text, Try another way to use the title, where do you execute the command from? Client or broadcast from server?
yousef 28 Jul, 2021 @ 8:34am 
Just to mention, everything works perfectly normal. It's just when I use titleText it doesn't function properly.
yousef 28 Jul, 2021 @ 8:34am 
Hey ALIAS, this script makes titleText act weird, it makes it appear and disappear really fast, and when I disable initServer.sqf file, everything works normally fine. Is there anyway I can fix it?
ALIAScartoons  [author] 31 May, 2021 @ 3:01am 
@pmgt447
You can put out fire by deleting the fire source
Pedro 29 May, 2021 @ 1:01pm 
can I put out the fire with a fire engine or the like?
ALIAScartoons  [author] 14 Dec, 2020 @ 1:29am 
@CC-3117 'Rush' [9thAC]
To turn off fire you would need to delete the objects used as source for that fire.
So to make the extinguisher functional you have to script it so it deletes the objects.
Is not complicated but it take a bit of time to mess with it and could be tricky for a beginner, but is doable
Nightwolf2112 11 Dec, 2020 @ 8:28pm 
Hey Alias, love your scripts! I'm working on a project that would be looking to have a fire start and slowly spread if unchecked. In vanilla there is the Fire Extinguisher that you can spawn down as an object. Is there a possibility of making the extinguisher functional and able to combat the flames?

I'm learning to script but i haven't really found anything other than yours that will get me to where I'm trying to go. Any ideas are appreciated!