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Sure buddy, go ahead and send me the workshop link when is released so i can promote it.
Have fun!
I execute with via script using execVM. if(!isDedicated) then { titleText ... };
Must be an eventhandler or a loop that interferes with text, Try another way to use the title, where do you execute the command from? Client or broadcast from server?
You can put out fire by deleting the fire source
To turn off fire you would need to delete the objects used as source for that fire.
So to make the extinguisher functional you have to script it so it deletes the objects.
Is not complicated but it take a bit of time to mess with it and could be tricky for a beginner, but is doable
I'm learning to script but i haven't really found anything other than yours that will get me to where I'm trying to go. Any ideas are appreciated!
Yes, tho the visuals might've been tweaked since i made the video
:) Have fun!
Sure, that's why the scripts are public, have fun!
I don't know mate, i never used it with ACE
Is not complicated, tho is a bit tricky. In principle you can do what i did in my special grenades script, use ACE incendiary grenades' classname. However the damage part needs tweaking to make it ACE compatible
Nope, only via scripting
@Teufel Hund
You want to setup the fire using incendiary grenade from ACE?
In principle yes, tho i never tried. If you talking about fire on burning vehicles that should be removed once you delete the wreck.
yup
Yes if you use as source for the fire a destructible object
is there a way to "delete" the fire with some gun shots? Like to use a firefighter gun for taking it out. Already thanks for a answer
I can help if doesn't take muck time. Send me a message about it
Added you to talk to you about a project relating to this. Would live your help mate. Cheers!
Looks like you using an older version of the script and i don't remember why and when i used that variable.
Pick up the script from STEAM again, I've updated it just to be sure is up to date
wrong link
I like this script. Offers a good amount of possible things - like adding an EH to a fueltruck so it bursts with flames etc. though this seems to not work properly when done so. Maybe try to improve your documentation, your scripts tend to get me lost on the overview.
Yeah, but i have no time to test it. Let us know how it works.
Thank you for feedback and contribution!
Inside change:
player setDamage ((getdammage player) + damage_playeron_fire);
To:
_bodypart = ["head", "body", "hand_l","hand_r", "leg_l", "leg_r"] call BIS_fnc_selectRandom;
_Size = 0.1 + damage_playeron_fire;
_WoundType = ["ropeburn"];
[player, 0.1, _bodypart, "ropeburn"] call ace_medical_fnc_addDamageToUnit;
The damage system is not ACE compatible, worth trying tho and see if is acceptable.
Nice, have fun!
Works brilliantly. Thanks for the quick reply :)
LOL, didn't think of it, should work, adjustments on position might be needed like ASL instead of ATL i don't remember how i dealt with.
Also you would need to deal with damage system, it wasn't meant to be able to swim under fire :)
In some cases you can extinguish fire deleting the object in fire (wild fire, static fire), players can roll on the ground, but for vehicles there is no going back, you would need to edit the script somehow to make it possible.