Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2590854684
Hope it helps anyone!
And worse because I can't use a convenient research organizer mod like research pal, and the names just sandwich the tabs than are not pleasant to read. The execution of this mod needs to be revisited. Iam assuming you're still fleshing out the idea and this is just a pretty alpha start
- The bill ANY added in the Experiment and Study sections to allow for less micromanaging if you are not picky.
- Being able to study experiments in filing cabinets. If not I feel better off just using a deep storage solution instead.
- Perhaps copying 'random research' (it is a mod) to allow researchers to then assign themselves projects (if you do not do it for them) to cut back on micromanaging (straight improvement from vanilla).
- Some research speed increase mechanic to justify how expensive experiments can be. I'm playing tribal right now so maybe that is biasing me (they are slow).