XCOM 2
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Revised Weapon Upgrades
   
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353.804 KB
11 May, 2019 @ 6:07pm
24 Feb, 2020 @ 6:15am
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Revised Weapon Upgrades

In 1 collection by Musashi
Musashis WotC Mods
29 items
Description
Standalone version of the RPGO weapon upgrade changes

Dont use this alongside RPGO cause this is already part of RPGO.
This is a standalone version for people that want the changes outside of RPGO.

Changes to attachments
  • Scope (Aim penalty for close range, aim bonus mid to long range.)
  • Laser Sight (Crit Bonus (5/10/15) but aim penalties for mid to long range.)
  • Hair Trigger (15/30/45)% chance to trigger a second shot if the first one misses
  • Stock (Reaction Fire Bonus (5/10/15))
  • Autoloader (Auto reload 1 ammo per turn (max 4/6/8))

Unchanged
  • Repeater (not changed, i recommend to use Uses WotC Tactical Suppressors to replace them)
  • Expanded Magazines

Mod troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting

Patreon
Have look at my work in progress and infos on my mods at my patreon page.
Your really like my mods and would like to see sneakpeeks of work in progress mods or become a closed beta tester? Consider become a patreon :)

https://www.patreon.com/musashi1584
Popular Discussions View All (1)
0
3 Nov, 2022 @ 10:31am
Russian Translation
BRM
34 Comments
eduardomamartins 12 Jul @ 12:29pm 
i try this mod with Long War of the chosen and the weapon upgrades are not working as intended, for example stocks still show the hability to spend all action to get more aim for next turn shoot, and autoloaders make the animation to reload beginning of turn, but they dont reload any ammo to weapon... so its not working for me. too bad. maybe is conflict with other mod i have. grimmy loot mod. or other
evanstaylor2007 1 Apr @ 7:36pm 
This is great, the normal overhaul wasn't playing nice (even with compatches) with my Lwotc game (Which itself has a ton of other stuff and compatches and so on. And I was hoping to be able to find THIS EXACT THING
Bir Dilim Ekmek 2 Mar @ 11:53am 
For repeater: i recommended " [WOTC] Better Repeater Fixed " this mod change repeater to increases crit damage.
I think it's more in line with the nature of the repeater.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2284170019
zin 3 Apr, 2023 @ 3:36am 
Does this work with LWotC?
Noname 9 Nov, 2022 @ 11:39pm 
+ to what is written Autoloader should give, it also gives original ability to manually reload a weapon. Is it intended?
Ravn7 17 Apr, 2022 @ 12:54am 
A scope shouldn't have an aim penalty for close range because you don't have to use it. You don't have to look through it.
benuu90 11 Dec, 2021 @ 7:32pm 
BUG: you can put weapon mods in armor upgrade slots. Fix please.
XpanD 26 Aug, 2021 @ 1:10pm 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.

(for what it's worth, I quite enjoyed the Stock -- I had a few very Overwatch-centric characters who happened to roll relevant perks, so this was a nice fit)
ZJwh5S 19 May, 2021 @ 12:46am 
Hair trigger seems a bit OP like others are mentioning. Change to proc is too high + it procs on grazing shots.

Stock is underpowered considering most of the time you want to play offensively + there is penalty to overwatch shots. Especially when we compare to Scope from this mod: 5/10/15 aim for Scope vs. 10/15/20 aim for Stock. But Scope can be used offensively and defensively/on Overwatch shots.

Scope is perfect balanced I think.
MrMister 30 Apr, 2020 @ 9:06am 
I *think* you can prevent Insider Knowledge from appearing as a continent bonus by simply adding an XComGameData.ini with this:

[ResCard_InsideKnowledge X2StrategyCardTemplate]
bContinentBonus=false

It can still appear as a resistance order (AFAIK you can't disable them without touching templates), but you can simply use a different order.


This would be a quick useful fix until you make Insider Knowledge bonuses for these.