XCOM 2
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[WOTC] Better Repeater Fixed
   
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11 Nov, 2020 @ 12:29pm
31 Mar, 2021 @ 11:37am
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[WOTC] Better Repeater Fixed

In 1 collection by Veehementia
[WOTC] Veehementia's Mods and Ports
55 items
Description
This mod is published under express authorization of DerBK, the original mod author.
To see the original mod, click here.

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DESCRIPTION

Hello, it's been a while.

The original Better Repeaters mod is a favorite of mine, but unfortunately it was plagued by a number of minor bugs that hindered the experience a bit.

Alas, DerBK has long since lost the original files, so being unable to update the main mod, he has given permission to me to upload a fixed version to the workshop.


FIXES

  • Fixed an issue that would sometimes cause repeaters to still instakill their target.
  • Now has proper localization in every form, meaning mods like Extended Information will now properly show the name of the repeater equipped under the "Critical Damage" tab, instead of only showing the damage value.
  • Added support for the Insider Knowledge resistance card/continent bonus, which upgrades every attachment. The value of this bonus can be configured, alongside the other values, in this mod's XComGame.ini file.
  • Localization is now dynamic to reflect this, and the number will be properly updated in case you have (or don't have) the Insider Knowledge bonus.
  • Removed the arbitrary check for pistols to be excluded for the effect to be triggered. This means you can now equip a repeater on a pistol and it will work as intended.
  • Other minor code optimizations.


SPECIAL THANKS

  • DerBK, for giving me permission to upload this mod and for creating Better Repeaters in the first place.
  • Iridar, for helping me understand how to properly implement dynamic localization and helping me optimize the code.
47 Comments
Dragon32 4 May @ 2:29am 
@Daddy Kaneki
OK, cool
Daddy Kaneki 3 May @ 6:51pm 
@Dragon32

It was actually a mod launcher issue. I closed the game and reopened it, made sure the mod was active and it was fixed.
Dragon32 3 May @ 8:28am 
@Daddy Kaneki
It does so I'd guess you've another mod also editing the localisation entries for repeaters
Daddy Kaneki 3 May @ 6:32am 
Is it normal that this doesn't change the in-game tooltip of Repeaters? It still says 5% chance to instakill.
Jeff GoldBlum 5 Mar @ 12:39am 
is this mod safe to remove mid- campaign?
Dragon32 15 Oct, 2024 @ 7:06am 
@Epic Dovahkiin
Load order isn't really a thing in XCOM 2 modding. You could set locally installed mods to load after or before Workshop ones but that's about it for a mod user.
Epic Dovahkiin 14 Oct, 2024 @ 10:03pm 
so i assume if we use the correct load order of this before TS it'll have a chance to retain concealment and crit damage boost or am i wrong? (also btw i absolutely LAOTHED the fact repeaters were instakill so better repeaters and TS are godsends of mods that change them in new and better ways)
Bardagh 25 Jan, 2024 @ 10:59am 
Could/would you make a version of this for overwatch damage, like the Better Hair Triggers mod but for repeaters?
Landar486 28 Feb, 2023 @ 3:36pm 
ah I actively go out of my way to not use repeaters. thanks to you & DerBK for this alternative.
Bunbun 26 May, 2021 @ 11:25am 
@veehementia No problem, thank you for clearing things up.