Arma 3
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(discontinued) Antistasi - 1980 - Vanilla units
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Persistent, PvP
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
5.236 MB
12 May, 2019 @ 10:34am
1 Change Note ( view )
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(discontinued) Antistasi - 1980 - Vanilla units

In 1 collection by Evoke
Evoke's Antistasi ports
6 items
Description
!!!no longer being worked on!!!

all files have been passed on to the Antistasi community version devs who will probably release their own ports in due time!

----------------

!!!This version supports RHS and non-DLC arma3 units!!!

For a version with GlobMob units get this one:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1739701262

Antistasi port to Weferlingen by Evoke

Original creator of Antistasi: Barbolani, send any non-port related feedback to him at http://a3antistasi.enjin.com/ or on the steam workshop page for antistasi altis.


other ports: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1392347518

tutorial: https://www.youtube.com/watch?v=4cCzclv6uwM&feature=youtu.be

running on: antistasi 1.4.0.2

A Persistent Whole Map mission, for SP or MP Coop, focused on Resistance Infantry and Guerrilla Tactics.

Features:

- Weferlingen is in an All vs All war on which the players play the role of rebels fighting against foreign invaders.
- Around 18 possible Sidemissions which may happen everywhere. Assasination, Logistics, Destroy Assets, Rescue POWS, Conquer Missions in a wide variety on each type.
- PvP Element: BLUFOR and OPFOR players can join and try to disrupt rebel operations.
- Possibility of Undercover Operations, same as a Resistance soldier can do.
- AI Enemy Commander which reacts to your movements and manages his resources.
- Enemy Network Comms that may be disrupted.
- Persistent Stat Save System: You won't lose game or server progress upon a game update.
- Enhaced AI Squadmate control.
- Playable in SP (via a LAN server) MP, and persistent open server MP.
- Cooperate while compete to be the commander of your side (MP Only)
- Build minefields, improve bases with static weapons which AI will use.
- Weferlingen gets destroyed as long as the war evolves.
- From Guerrilla ambushes in the begining to BIG battles at the end.
- Integrated Mods: TFAR, ACE3, ACRE,. IFA3, FFAA, RHS, None of them mandatory.

Original author's website: http://a3antistasi.enjin.com/

_Port related_ feedback is welcome (example: zone locations), don't ask me to add or remove features I just make sure the mission works on other islands.

if you can help me with combining the GlobMob units version with this, leave a comment stating that and add me
14 Comments
williamsa1997 3 Feb, 2020 @ 10:14am 
please make a version that uses mods for the vintage gear
TOKE V 21 Sep, 2019 @ 10:42am 
im having the same issue as @_DauT
_DauT 7 Aug, 2019 @ 8:50pm 
@Evoke

I get the following error when loading into the unit selection screen - steamMPmission/__cure_mp.gm_weferlingen_summer/mission.sqm/entities/item5/entities/item0.type :
Vehicle class rhsgref_ins_g_commander no longer exists

The unit selection screen has no units to select.
_DauT 27 Jul, 2019 @ 9:21pm 
@Marc Whittall I am having the same issue, did you find a fix?
Evoke  [author] 24 Jun, 2019 @ 12:27am 
yes, i would suggest reading the workshop description for the mission
Yappy Door 23 Jun, 2019 @ 11:10pm 
It's not appearing in my scenarios list, any fixes?
Evoke  [author] 23 Jun, 2019 @ 9:50am 
sometimes it takes a while to load it up, so wait a bit.. the other possibility is that your mission file is corrupt so unsub, delete the file manually, resub
Evoke  [author] 23 Jun, 2019 @ 9:44am 
basic clientside arma mission troubleshooting: if you run into issues, first disable all mods and then run the mission, if the mission works fine then the issue is somewhere in the mods that you use.
Start applying mods 1 at a time and launching the mission after each mod until you finally find the one that breaks the mission. Trust me, you can live without that one mod.
Evoke  [author] 29 May, 2019 @ 6:36pm 
I know what high command is, i just didn't know that the mission uses it.. Strange, it should work then because unlike the one where i changed the unit lists to use GM units I haven't changed nearly anything in this one compared to cherno and malden
Maikkeli 29 May, 2019 @ 4:37pm 
high command mode is the one u acces by pressing Left CTRL + space, the problems with phantom squads does not exist in your other ports like chernarus and malden one