Killing Floor 2

Killing Floor 2

190 ratings
KF-KF1-Manor-Snow
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Maps and Mods: Maps, Survival
File Size
Posted
Updated
549.683 MB
12 May, 2019 @ 5:27pm
2 Dec, 2020 @ 5:48pm
4 Change Notes ( view )

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KF-KF1-Manor-Snow

Description
KF-KF1-Manor-Snow

its been nearly 2 years scince this map was looked at so in the spirit of things i managed to roll out a update^^yes me too cant believe it worked.

now that the map has the fixes below this map just got real,
will not take any prisoners on suicide and above :)

fixes: 03/12/20
spawns
ai navigation and traders whisp
mics
meshes
combined meshes
bloodsplatts and uvs

added:
new vertex shader
painted on landscape
dosh holds
new sky and sun
new hill side background
emmitters
reverb volumes
more ammo and pick up(kismet timed)



Update:14.5.2019
reduced map file size,
increased fps,
more optimization,
fixed a materail bug in custom spawn piont area,
made new mics+materails,
fixed physics in top left traders,
fixed physics on dosh drops,
fixed undeground trader@ tunnel,
fixed trader arrows to that merchant(shortest route will be display correctly now)
added and fixed blocking volumes,additional pathing fixed,
added particles and more sound,more noticeable indoors.
fixed emmiters at fireplace and lights,
new reverb volumes,
reduce fog and opacity

any issuse after update,desubb and re-subcribe to get up-to-date version.
this also applies to servers
make sure u delete older version.
thank u all again:)





the original manor was ported over by killmaster,
on this version it just hasnt been re-textured,
it has had a good bit of work done to it:
new collison
new pathing
new spawns
new spawn locations
faster wave period
faster spawn times
fixed expliots
new materails
ammo and pickups
new trader kismet sequences
compressed animations
custom particles
custom sounds
new mics
fixed lag issuses in certain areas
new meshes
vertex painting on landscape and mesh actors
fixed lighting and fog(to suit the effect)
added blocking volumes
post process volume

thanks to the beta testers u know who u all are,a great bunch )

good luck all


19 Comments
DannyArt 29 Jun @ 4:03pm 
Amazing!
AccuKORE 18 May, 2019 @ 1:00pm 
I have this strange feeling that there will be a lot of KF1 maps coming soon. At a rapid rate too;)
coffee009 18 May, 2019 @ 9:50am 
I just think KF1 has night and day better maps than KF2, thank you for doing your thing
Frostbite*  [author] 18 May, 2019 @ 9:10am 
there has been many ports of old kf1 maps already, slowly but surely coming to kf2 u will find over the next 6 months^^ there will be some favs ported,have look on the workshop:) ty
coffee009 18 May, 2019 @ 9:05am 
Would you be willing to port over other maps from KF1 like forgotten, siren's belch, hillbilly horror, ect? I Feel like KF2 feels incomplete without the first game's maps. If you could teach me how, I'd be willing to help port them all in
coffee009 18 May, 2019 @ 9:03am 
Snow makes everything better
AccuKORE 16 May, 2019 @ 7:40am 
But that's exactly what I mean. Instead of hiding behind a 1-star rating, write a comment and state your reason as to why you chose to score the map so low. I understand that peoples tastes are different and no two people will like the same things but don't ruin something that took actual time and effort to port from KF1 that many people enjoyed just because you have beef with the author of the map or because something is not your cup of tea. My two cents.
Frostbite*  [author] 16 May, 2019 @ 7:31am 
@AccuKORE no 1 is downing my maps i have near 100% postive ratings on nearly on all maps,it just down to ppls toxication:)
AccuKORE 16 May, 2019 @ 7:26am 
Who keeps down voting Frost's maps and why? It's the same usual group of people every time and not based on actual playtime but rather just pure hate. Don't be a b**** and come out with it.
Rom@n DeaD™ 14 May, 2019 @ 3:09am 
humm, can you do same that with kf1_wyre, pls :Rubber_Duck: