Avorion

Avorion

128 ratings
IMC Reliquary Class C-7A Freighter [7 slot]
   
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Type of Build: Ship, Civil
Civilian: Freighter, Miner
Material: Iron, Titanium
Game Stage: Early Game
File Size
Posted
94.037 KB
13 May, 2019 @ 2:50pm
1 Change Note ( view )

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IMC Reliquary Class C-7A Freighter [7 slot]

In 1 collection by Haurbus
IMC Freighter Fleet
5 items
Description
Cost

417,437 Credits
7,236 iron
82,734 titanium


Stats

HP : 34,085

Thrust : 52.3 m/s
Brake 74.8 m/s
Max Velocity 710 m/s
Left/Right : 0.39 rad/s
Up/Down : 0.15 rad/s
Roll : 0.48 rad/s

Hyperspace Cooldown : 80.8s
System Slots : 7
Processing Power :7.2k
Crew Quarters : 207

Generated Energy : 20.88 GW
Req. Energy : 10.74 GW
Storable Energy : 29.75 GJ

Description : The next step up from the Pyxis. I know the Pyxis isn't big enough to do a lot of mining/salvaging with the ore/scrap lasers. This keeps with the idea that it plays a really good support ship role as it's cheaper than and has more cargo than my Battlecruiser the Preeminence. With some upgrades it could probably even carry goods from looted stations or transport large amounts of trade goods. Part of cutting costs is trying to cut back on some mobility/defense in exchange for cheaper, more cargo centric design.

Lore: The midrange Reliquary is the more popular of the IMC designs as it allowed a serious investment for hauling/logistic needs that the Pyxis couldn't offer. Much more standard for the amount needed to be moved by corporations and institutes alike, the Reliquary was a well rounded and reliable freighter offering the backbone of any economy.
29 Comments
Akkarin 12 Aug, 2022 @ 4:49am 
I like this style of ship, i wish it still worked :(
GulfXray 13 Sep, 2021 @ 1:36pm 
100% agree w/ DocHoliday - Thanks Haurbus for sharing your work!
Haurbus  [author] 12 Sep, 2021 @ 12:52pm 
Thanks Doc. That does mean a lot to hear :)
DocHoliday 12 Sep, 2021 @ 12:37pm 
Hey look on the bright side, at least your fixes are easy and the framework is already in place to fill in most. I just started a new game yesterday and once I had enough Titanium and Iron to make your smallest freighter I did. I was trapped in the same sector for a moment but as soon as I got enough I switched out the frameworks for energy container and that fixed the problem. Over time all I needed was more and more titanium to fix the maneuverability problem and that wasn't too hard. :check_mark:

You made fantastic freighters that are perfect for beginners, crappy ship builders (Me), and even some game vets. If you include any new freighters or revamps of these in your curated list I will definitely subscribe again. :shakinghands:
Haurbus  [author] 12 Sep, 2021 @ 10:16am 
Yeah likely Im going to make a curated list of 2.0 ships hopefully to resolve that. Will be a smaller library of ships.

Unfortunate though 2.0 seemed to break so many of my ships.
DocHoliday 11 Sep, 2021 @ 10:35pm 
So far the only problem I see with it,as of 2.0, is that it doesn't have enough energy container (batteries) for the hyperspace jump, at least from this model up. Giving it Naonite replacements seems to fix it.
Haurbus  [author] 1 Aug, 2021 @ 10:18pm 
Will have to see how these play out with 2.0. Obviously a bunch has likely changed and curious what happens. This was a early-mid game vessel, but was pretty easy to get a few hours into the game.
Acidcloud 1 Aug, 2021 @ 6:35pm 
Not early Game from Beta 2.0
Early Game is upto 4 slots
Alex [31LB] 14 Nov, 2020 @ 5:25am 
Super nice ship, been using 5 of these now with 5 Mining lasers each and it works super good.
Rot 6 29 Jun, 2020 @ 2:16am 
It is early game. Tit can be found like 5-10 gates from you starting position if i remember correctly.