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Since Gyros operate around the center of mass off the ship, there's always an off axis to the rotation, meaning there's movement around any connectors. I've tried putting the connectors as close to the axis of rotation and on a rotor, but docked ships will still be dragged with slight movements.
Is there any way to avoid this sort of thing? (Relatively new to the game)
Are there other mechanisms of docking that I could look at?
Now that might be tricky. It needs to be a seperate grid to work. An antenna would only be powered while it is rotating. You would propably need a timer spamming hte signal to the device to have any chance for it to hear you when it maters. And then it might miss the order to turn back on again.
But I think I found a solution taht is about as simple as the original:
Add 1 Sensor. 2 blocks range. Detect: Turn off Gyros. Undetect: Turn on Gyros.
Now the ship this is attached to would only have to move something in front of the sensor (piston, hangar door).
If it is powered and the sensor goes active, it will stop the gyros.
If it is powered and the sensors goes inactive, it will start the gyros (if not already).