Space Engineers

Space Engineers

25 ratings
NO SCRIPT (sun Tracker) V1.0
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.396 MB
15 May, 2019 @ 8:29am
21 May, 2019 @ 9:35am
2 Change Notes ( view )

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NO SCRIPT (sun Tracker) V1.0

Description
This grid will show you how to make soller powed grids with out the need for program blocks timers rotors pistons and so on have fun and may the sun be with you
18 Comments
Sovietkotek 6 Apr @ 2:16am 
Such a ridiculously simple idea and yet works beautifully by sheer physics. I ended up going with 4 gyros pitching in 4 different directions instead of 1 pitching and 2 yawing because I couldn't fully grasp what it was doing but roughly understood the concept :steamsad:
Lord Frifri 24 Jul, 2022 @ 4:43am 
Typhon you obviously commented without trying it
Typhon Plume 3 Dec, 2021 @ 12:20pm 
On a side note just cause it works in your own server, does not mean it will work for others. As you can not replicate another server's settings, or even if there using mods or such. I would suggest building it and testing it in vanilla solo survival rather then saying, well it works on my server, as proof that it works. This kind of testing should help find any problems, and make the blueprint better.
Typhon Plume 3 Dec, 2021 @ 12:18pm 
Okay I can understand this using gyros to align solar panels, but gyros only work so much and are not good for all situations. Which makes me wonder if this is a creative only thing or not. As it doesn't behave like it's survival ready, which a few of the previous comments highly suggest. Noting connector issues and a bit more.
Microfiburr towel 4 Sep, 2020 @ 4:39pm 
Hi I tried making my own version of this. I'm having some issues with docking other ships.
Since Gyros operate around the center of mass off the ship, there's always an off axis to the rotation, meaning there's movement around any connectors. I've tried putting the connectors as close to the axis of rotation and on a rotor, but docked ships will still be dragged with slight movements.

Is there any way to avoid this sort of thing? (Relatively new to the game)
Are there other mechanisms of docking that I could look at?
zgrssd 28 May, 2019 @ 9:16am 
The only thing I think is msising, is a way to tell those devices to "stop". Like if the sun is rotating fast and you just want to become stationary to allow a ship to dock at your station.
Now that might be tricky. It needs to be a seperate grid to work. An antenna would only be powered while it is rotating. You would propably need a timer spamming hte signal to the device to have any chance for it to hear you when it maters. And then it might miss the order to turn back on again.

But I think I found a solution taht is about as simple as the original:
Add 1 Sensor. 2 blocks range. Detect: Turn off Gyros. Undetect: Turn on Gyros.
Now the ship this is attached to would only have to move something in front of the sensor (piston, hangar door).
If it is powered and the sensor goes active, it will stop the gyros.
If it is powered and the sensors goes inactive, it will start the gyros (if not already).
Lordship of Uncreation 26 May, 2019 @ 10:57am 
Is this a civilvan ship?
ODjWizardO  [author] 25 May, 2019 @ 1:24am 
de-sync has never been a problem im useing this in a server now with no problems
Lordship of Uncreation 24 May, 2019 @ 6:23pm 
Reminds me of "Gods of Eypet".
V4D4RS F1ST 21 May, 2019 @ 11:21pm 
After careful research of the build i noted it is in fact 3 grids. For servers that can be a problem (as de-sync can cause chaos with this setup that the server might not be able to handle). The main station is the primary grid while the two sub-grids are connected via landing gear. It is a simplistic I/O system with the input being the presence of light and the output being motion on the related axis the light is present on until the input stops (which also stops the output). Still genius but probably less viable for dedicated servers.