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Thanks
I do have to say though, the concept of this mod makes absolute sense and for most part is great.
I'm not too sure if it's this mod or a tech tree mod, or a possible combination or completely something else, but just today my build queues have been deleting if I select something then cancel out of it, then go look at something else and then comeback to check it. The thing with this is that it deletes it from my list as well, so it hasn't been built and it no longer shows as an option to be built (really strange).
I also lost all of my catapults that were currently building and in my building queues when the Ballistic Tech (trebuchet enable tech) researched. It also deleted them from the build list completely and didn't update the list to include trebuchet, so I no longer had the ability to build any type of a ranged ballistic weapon.
Anyone had the same problems or similar?
Anyway I hate the fact that city ranged damage in this game is somehow related with your strongest ranged unit, defenses mostly only affect city defence not city attack. Anyway given that my average city that dont even have walls is able to shoot and instantly kill enemy crossbowman in medievel era or My chariot / numidian cavalry gers killed instantly too on the opposite side of the border tells me that something is wrong. If It's not a "feature" of latest patch than it must be this mod.