Sid Meier's Civilization VI

Sid Meier's Civilization VI

Strategic geography MOD v. 1.1 - Alpha
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Update: 31 May, 2019 @ 10:04am

Removed +1 Attack Move on Hills from Cavalry Units
Added Move and Attack on Plain Grass and Tundra terrain for Cavalry Units

Update: 30 May, 2019 @ 8:49am

Name change
Removed City minimum Range and starting distance

Update: 30 May, 2019 @ 8:44am

Name Changed to : "Strategic geography MOD"

Update: 30 May, 2019 @ 6:22am

Version 2.1.Alpha

1. Bugfixes (again) ;)
2. 'UNIT_RANGER', / 'UNIT_SCOUT', / 'UNIT_SPY', - Unit is Hidden in Forrest or Jungle
3. +20% Growth in City´s when build on rice or wheat resource

Update: 27 May, 2019 @ 9:34am

Version 2. Alpha

Update: 22 May, 2019 @ 4:55am

Update V. 1.1 Alpha

1. Added: Siege and Cavalry Units
2. - 5 Reduced Combat Strenght when Attacking Forrest or Jungles
3. + 1 Extra Attack when on a Hill
4. Cannot Attack Marsh Ability
5. Fixes

Update: 16 May, 2019 @ 8:28am