Sid Meier's Civilization V

Sid Meier's Civilization V

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Rise to Power - (Content) Processes Expanded
   
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1.031 MB
16 May, 2019 @ 6:10pm
13 Apr, 2020 @ 3:10pm
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Rise to Power - (Content) Processes Expanded

Description
PROCESSES EXPANDED
Processes Expanded simply adds additional Processes.

Parade == Golden Age Points
Propaganda == Tourism*
Expedition == Great Admiral Points
Drills == Great General Points
Prayer == Faith
Ceremony == Culture
Stockpile == Food
Fortification == City Defense*

*Requires the Community Patch[forums.civfanatics.com].

LINKS
See below for troubleshooting and more info.

Home Page[forums.civfanatics.com]
Modding Blog[jfdmodding.blogspot.com]
Guide to Civ V Mod Installation [jfdmodding.blogspot.com]

DISCLAIMER
Sid Meier's Civilization V, Sid Meier's Civilization VI, Sid Meier's Civilization Beyond Earth, Civ, Civilization, 2K Games, Firaxis Games, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc who do not sponsor, endorse or otherwise authorise these mods.

By downloading and/or installing this mod you are agreeing to the following terms. This mod is distributed for free and provided as is, without any warranty of any kind whatsoever. You are using this mod at your own risk. You may not re-distribute, re-host, share, alone or as part of a bigger package this mod or its assets for any commercial or non-commercial purposes except where expressively and in verifiable writing given the permission to do so by the authors of this mod. All rights not described in this license agreement belong to their respective owners.

BUY ME A COFFEE
If you enjoy the work I do, you might consider buying me a coffee with the link below. My mods will always remain free and open-source, however, so entirely up to you!

[www.buymeacoffee.com]
19 Comments
marc 19 Oct, 2023 @ 8:40pm 
when I subscribed to this mod it did not show up in my mod list, this may be a Civ v issue with me but I don't know
SLG 9 Aug, 2020 @ 8:35pm 
A small suggestion: Since al the other RtP mods numbered, could you add a number to this one, too?
JFD  [author] 7 Jan, 2020 @ 7:17am 
LeftHandedHedonist 6 Jan, 2020 @ 10:43pm 
Where do I find the Community Patch that is mentioned. Please forgive my ignorance, I am new to the Mods.
Król Artem 28 Sep, 2019 @ 8:17am 
UI bugged. I played this mod with JFDLC. and here how things got weird. at first i could play this mod with jdlc just fine, but then i downloaded a couple of mods and the UI bug appeared, so i disabled them and left only the mods i originally had but the bug persisted. i tried disabling each mod until i found that this mod was causing it. it left me confused, the mod worked fine with JFDLC before. anyone knows what else could cause the issue?
Ultra-Violent Radiation 26 May, 2019 @ 5:38pm 
(Maybe a culture victory that benefits from a tall empire than a wide one...)
Rabid Mongoose 26 May, 2019 @ 5:11pm 
@JFD basically at this poing kind of getting lost with trying to basically copy parts of the the baseline civ. (Icon, leaderscene trait, colors etc....)
Rabid Mongoose 26 May, 2019 @ 5:09pm 
@JFD actually currently learning... I was contemplating using it for one of the UW (making a Rome Remake mod Rome Under Trajan its not going so swell Modding is VERY hard and time consuming)
Annie May's Tiddays 24 May, 2019 @ 8:58am 
Hey did you forget to change the pyramids wonder? It still grants two workers
JFD  [author] 23 May, 2019 @ 9:03pm 
The effect for that building was added by the Community Patch. If you know how to mod, you can simply create a Building and set the SecondaryPantheon tag to 1/true