Total War: WARHAMMER II

Total War: WARHAMMER II

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[HN] Ikit's Globadiers - UPDATED!
   
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Tags: mod, Campaign
File Size
Posted
Updated
390.823 KB
17 May, 2019 @ 8:07am
24 Jan, 2022 @ 9:04am
9 Change Notes ( view )

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[HN] Ikit's Globadiers - UPDATED!

In 1 collection by [HN]
[HN] Collection
7 items
Description
Improve Ikit's Workshop and Landmark




Redo the Globadier section of the workshop to keep both type of globadier unique and specialized rather than one being the upgrade of the other.

Update Ikit's trait to include all weapon teams, and reduce the upkeep reduction from 50% to 40%

Rework the Tractor Beam Landmark to be a 3 level building that contain all the weapon teams (including the Doom Flayer).

Adds a new globadiers & mortar exclusive banner, the "Warpglass Globes" as new tier 3 reward in the Forbidden Workshop Weapons Teams section.

Increase the reward tier of the 3 Special units of the Weapons Teams section by 2.



CA took a note for the original mod and added the missing weapon teams in Ikit's Workshop, but as often they did a frankly mediocre job when it comes to designing updates, this is why I'm brough back this mod.
The goal here is to make sure both Death Wind and Poison Wind Globadiers have each their use and get better at it with the workshop, rather than having the Death Wind Globadier be simply a higher tier Poison Wind globadier.
The mod also aim at making the workshop upgrade a bit more flavorful, thematic and interesting than a simple stat boost.



The mod should be save compatible (in the sens that it won't crash your game, but it won't retroactively unlock the globadier bonus, so you probably should start a new campaign if you want to use that mod), and should be compatible with most non-overhaul mods.




Special thanks to Drunkflamingo, Vandy and Xenon for helping me in times of need.

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289 Comments
[HN]  [author] 16 Feb, 2023 @ 7:04am 
I'd like to port it to TWW3 yes. I don't know if it will be possible yet, but that's something I'd like to do.
MantisUK 16 Feb, 2023 @ 5:51am 
will this be coming to game 3?
[HN]  [author] 15 Jul, 2022 @ 8:27am 
Hm... I'll check that out.
Olive 15 Jul, 2022 @ 12:28am 
I can't seem to put the warpglass globes banner on my avalanche mortars RoR. It works fine with the regular unit but not the RoR.
lolladin1234 12 Feb, 2022 @ 1:29am 
excellent skaven-rat work
Shatilov 31 Jan, 2022 @ 4:33pm 
thank you
[HN]  [author] 24 Jan, 2022 @ 3:07pm 
Nop, not included in SFO, but should work with it without problem, I think.
Haven't tried it out yet.
Nero Sima 24 Jan, 2022 @ 12:56pm 
Included in sfo ??
Nero Sima 24 Jan, 2022 @ 12:54pm 
wow i never lost hope
[HN]  [author] 23 Jan, 2022 @ 6:54pm 
Great new everyone, the mod is finally updated (and probably will be ported to TWW3 when the time comes)!

I've expended it a bit by updating the landmark, nerfing a bit Ikits trait (since it conains now way more units) and included the Mortars (and its RoR) as units being able to use the Warpglass globe.

If things go well I may add a bit more stuff by TWW3.