Total War: WARHAMMER II

Total War: WARHAMMER II

[HN] Ikit's Globadiers - UPDATED!
289 Comments
[HN]  [author] 16 Feb, 2023 @ 7:04am 
I'd like to port it to TWW3 yes. I don't know if it will be possible yet, but that's something I'd like to do.
MantisUK 16 Feb, 2023 @ 5:51am 
will this be coming to game 3?
[HN]  [author] 15 Jul, 2022 @ 8:27am 
Hm... I'll check that out.
Olive 15 Jul, 2022 @ 12:28am 
I can't seem to put the warpglass globes banner on my avalanche mortars RoR. It works fine with the regular unit but not the RoR.
lolladin1234 12 Feb, 2022 @ 1:29am 
excellent skaven-rat work
Shatilov 31 Jan, 2022 @ 4:33pm 
thank you
[HN]  [author] 24 Jan, 2022 @ 3:07pm 
Nop, not included in SFO, but should work with it without problem, I think.
Haven't tried it out yet.
Nero Sima 24 Jan, 2022 @ 12:56pm 
Included in sfo ??
Nero Sima 24 Jan, 2022 @ 12:54pm 
wow i never lost hope
[HN]  [author] 23 Jan, 2022 @ 6:54pm 
Great new everyone, the mod is finally updated (and probably will be ported to TWW3 when the time comes)!

I've expended it a bit by updating the landmark, nerfing a bit Ikits trait (since it conains now way more units) and included the Mortars (and its RoR) as units being able to use the Warpglass globe.

If things go well I may add a bit more stuff by TWW3.
Valkynaz 15 Jul, 2021 @ 5:29pm 
Dunno why but when playing the Beastmen with this mod active I no longer start with a herdstone.
sHoF4T 9 Jul, 2021 @ 12:51pm 
looks amazing!
Dr. Wang 21 Feb, 2021 @ 1:52pm 
love this mod. looking forward to an update.
also, just add the things from this mod as extra things, 6 upgrades for globadiers would be awesome. would love to see globadiers get a real boost since they are basically useless when you have access to ratling gunners. and tbh i love globadiers so much more.
Madder Red 8 Feb, 2021 @ 11:11am 
Thats rather unfortunate to hear. Take your time, i know i will be waiting! Stay safe
MATTHAEUS 20 Jan, 2021 @ 1:06pm 
I understand your point and either way thanks for the mod :steamhappy::steamthumbsup:
[HN]  [author] 20 Jan, 2021 @ 9:45am 
I dont think I've answered dudely to anyone other than the people being rude to begin with.
I dont like doing that kind of thing, but I'll pull the card "I'm doing that for free on my own time and I dont owe you anything".

I made that mod because I wanted to fix a problem. CA saw my mod, basically ripped it off to add it to the game (which is good), but as they often do, they fucked up the balancing, and ofc, didn't even bother sending a shout out my way, so yeah, that kinda broke my motivation to work on it, and as I've said mutiple times, since I dont really have much time to work on it right now, the update isn't happening until I get a bit more time and some motivation back.
madlarkin8 19 Jan, 2021 @ 10:21pm 
@tangent, as you see below he rudely answers other people asking for status on the update, I would just give up hope.
Tangent 9 Jan, 2021 @ 7:32am 
Hey HN, any ETA on when you'll be able to update this mod? Even though it's technically not 'needed' anymore, this is such a great mod for a Skryre playthrough that it just feels incomplete playing without it. Keep up the great work!
MATTHAEUS 25 Dec, 2020 @ 12:55pm 
There is a bug on the level 2 globadier upgrade and please add poison wind mortar to this list. Thanks for the mod
vixisdead 2 Oct, 2020 @ 6:17pm 
Well, it's not completely obsolete, it still adds/changes some things, but the main purpose of the mod is now in the vanilla game so it's really only minor changes at this point. I'd say it's worth updating at some point just to add those unique upgrades, as it'd be a shame to just discard them, but it's not a high priority task. IF it does get updated, it'll probably be if/when they are taking a break from SFO.
DreadedDreamer 24 Sep, 2020 @ 8:54am 
isnt this obsolete now?
Zugs 25 Aug, 2020 @ 10:14am 
As much as I would love this to get updated so I can play Ikit and how much it sucks that SFO is siphoning off his time, it still has to be said. He'll update it when he gets to it. Remember he has no responsibility to you, me or anyone else. It's not like it's never going to happen.
[HN]  [author] 11 Aug, 2020 @ 1:46pm 
Nah I'm good.
Krabbz 11 Aug, 2020 @ 12:07pm 
You said that in June... At least change the title since you're not actually updating this mod at all.
[HN]  [author] 10 Aug, 2020 @ 9:42pm 
As I said in my previous answer, I'm tied to other stuffs for now.
Krabbz 10 Aug, 2020 @ 8:22am 
Any update ?

It's been months...
l0stfact 4 Jul, 2020 @ 10:38am 
Looking real forward to this update. I for some reason can never get my ikit campaigns off the ground, and I do belegar campaigns for fun.
REITERPALLASCH 28 Jun, 2020 @ 3:07pm 
Thanks for replying at least man
[HN]  [author] 25 Jun, 2020 @ 6:05pm 
Yeah, sorry about that guys, I got a lot of stuff to work on for SFO and don't have much time to update this one for the time being
Badger 25 Jun, 2020 @ 4:43pm 
@Gleen Cross this mod has been broken since Shadow and Blade when new skaven shit was released. It's also a start pos mod, so if it doesn't sync with the other start pos content (either modded or standard, and the Start pos changes with every official update) it will create problems like what Tendertail has, and usually breaks all Ikit's quests.
Gleen Cross 20 Jun, 2020 @ 2:22pm 
It sucks how CA break mods after every update. The "update" messes around with orcs and high elves, still, a mod like this one is affected somehow lol This game is basically unplayable without mods, a mod like this one should be a feature already. It took what... 2 years for them to implement the speed up camera between turns as the default option? I don't know why I gave so much money for this shitty ass developers smh
TheGrandSirPiggy 7 Jun, 2020 @ 1:31am 
obviously, lol! The mod has not been updated for 2-3 updates.

Always check the date of the last mod update, or just listen to the mod manager and don't use mods that have have the big, yellow, outdated, warning sign.
Tendertail (Synge) 7 Jun, 2020 @ 1:28am 
Don't start a game with this mod turned on. Seem's it has a chance of borking your workshop for the rest of your game. Turning it off does not seem to fix the issue. My Forbidden Workshop is stuck at level two, while only showing the first Green Bar filled. Its a shame! If anyone knows a solution to this id love to know. Turning all mods off and spending a round in the ground did not fix it.
[HN]  [author] 3 Jun, 2020 @ 11:54am 
Sadly, nothing for now. I've a good chunk of stuff to do for SFO and other stuffs before that one :(
BurntBlackWings 3 Jun, 2020 @ 5:05am 
@TheGrandSirPiggy Same!
TheGrandSirPiggy 1 Jun, 2020 @ 8:10am 
Any news on the update progress, HN? :steammocking:
Prepared my personal Skaven pack for a new Ikkit campaign, but I promised I won't start a new ME without this gem on!
Keep up the fantastic work!
TKG KnightHawk 29 May, 2020 @ 7:49pm 
Is anyone else having an issue where they cant use a doom rocket in battle any more? Im doing some tests to see if it is only with this mod installed but as for now the ability just doesnt seem to show up in battle.
[HN]  [author] 26 May, 2020 @ 1:28am 
Noted :)
Zugs 26 May, 2020 @ 12:30am 
@[HN] I know this mod is not updated yet, but I just wanted to let you know that currently, having the mod active causes this to happen in the Prison of Athel Tamarhain in Eltharion's campaign:

https://imgur.com/a/0YrIriO

Just letting you know in case it is not to due with the lack of an update. Figured I'd let you know now just in case this was still happening after the mod is updated.
Ciaphas Cain 22 May, 2020 @ 9:00am 
:(

Hope you can get it sorted sooner than later, and it's not too much of a head fuck either
[HN]  [author] 18 May, 2020 @ 3:52am 
Welp, this one is going to take longer ^^
Can't put a ETA here sadly.
Zugs 17 May, 2020 @ 10:43pm 
Same question for this one too actually lol. How long do you think it will take to update the mod once the new DLC and update release?
[HN]  [author] 9 May, 2020 @ 6:02pm 
I'll keep that in mind, thank you :)
Deviant 9 May, 2020 @ 6:02am 
@[HN] FYI

Even though an update is in progress, i thought maybe you can look into it, or know about it.

This mod causes a bug with Table Top Caps Mod.
the 999 bug, It basically raises the Cap for recruiting units to 999 per army.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1456828999
Shatilov 1 May, 2020 @ 3:16pm 
@[HN] FYI

Even though an update is in progress, i thought maybe you can look into it, or know about it.

This mod causes a bug with Table Top Caps Mod.
the 999 bug, It basically raises the Cap for recruiting units to 999 per army.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1456828999
The_Everchosen 27 Apr, 2020 @ 8:50am 
I hope when the update comes mortars will get some love as well. Remember no hurries
[HN]  [author] 22 Apr, 2020 @ 8:29pm 
I don't think that's suposed to happen no, but then again the mod has been updated yet, so it will more than likely break things if you are still using it.
The Boz 22 Apr, 2020 @ 8:16pm 
So i'm playing a campaign with my buddy, hes playing as ikit and im playing as balthasar, and it seems to turn all empire fealty to 0, is that suppose to happen?
baasde 22 Apr, 2020 @ 12:36pm 
Seems like SFO does not include most of your changes. Can i use this mod together with SFO and it will apply your changes?
Neunmalklug 13 Apr, 2020 @ 1:08pm 
its a great game with all the paid and free dlc ;)