RimWorld

RimWorld

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Avali Continued CE Patch
   
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Mod, 1.0
File Size
Posted
Updated
152.085 KB
17 May, 2019 @ 12:01pm
6 Aug, 2019 @ 8:19am
7 Change Notes ( view )

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Avali Continued CE Patch

Description
Makes Eriss's and my Avali mod compatable with Combat Extended.
CE doesn't work with the Hacking mechanic, so it is turned off in this patch.

Load this mod after the Avali mod.
While it theoretically works with old saves, your weapons will not have ammunition and I recommend to start a new save just in case anyway.
13 Comments
FURRYHUSKY1000 19 Sep, 2020 @ 5:53pm 
I've tried updating the mod for 1.1 and here it is
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232742095
FURRYHUSKY1000 17 Sep, 2020 @ 11:01pm 
Will it be fine if I try to update this patch to 1.1 and upload to workshop?
FURRYHUSKY1000 17 Sep, 2020 @ 1:40am 
Will there be a 1.1 update for this?
Bezjhan (云豹大人) 24 Jul, 2020 @ 8:48pm 
yeah me and a group of friends where hoping this will be updated to 1.1 sometime
VarreBlues 24 Jun, 2020 @ 1:20pm 
I wanna ask when this'll be updated to 1.1, since I want to play with Avali with CE, but can't because everything would hurt
fleet 26 Mar, 2020 @ 8:33am 
Ammo has 0 armor penetration, they do a lot of damage but barely scratch opponents wearing anything thicker than a parka. Armor also has like, no resistance, at all. Even the gigantic Guardian suit has like 1 MM RHA, which is 15 times lower than a Plasteel ballistic vest. I know Avali are supposed to be glass cannons, but as is, they are just glass with no cannon.
Nörr 8 Feb, 2020 @ 12:20pm 
To confirm the last comment, I checked and I don't know how I never noticed the 0 armor pen. Can't even damage a t1 android with these. Aswell as the ammo adds 0 penetration.
Kuji Nekomata 29 Jan, 2020 @ 12:09pm 
Why does all guns have 0.00MM RHA armor penetration? That's even worse than normal firearms. This applies to even the Firelance.
Nörr 23 Jun, 2019 @ 8:33pm 
Wow, thanks! I didn't think you'd get back on this so quickly. I was so bumbed when the old avali mod got broken, so thank you a lot for everything you've done on this! :flintsmile:
Ksisa  [author] 23 Jun, 2019 @ 4:52pm 
@Aukuve yeah... Thank you for pointing that out. The accuracy values were all messed up, but now I've fixed them, I based new accuracies off of base weapons, i.e. the avali assault rifle is roughly comparable to the base game one. Etc. for other weapons.

Some interesting things I changed:
>Decreased most weapon's fire spread by ~900%
>Increased most weapon's sway by 100-500%
>Increased avali pawn accuracy by ~60%
>Decreased avali weapon handling by ~200%
>Decreased the accuracy buffs from apparel by ~1000%
>Avali sniper rifle now actually has a scope.
>You can now reload the minigun turret
>Turrets can now fire over sandbags and embrasures

As you can see, it was pretty f*ed. Now avali weapons and turrets should behave more like base game ones.