RimWorld

RimWorld

Avali Continued CE Patch
13 Comments
FURRYHUSKY1000 19 Sep, 2020 @ 5:53pm 
I've tried updating the mod for 1.1 and here it is
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2232742095
FURRYHUSKY1000 17 Sep, 2020 @ 11:01pm 
Will it be fine if I try to update this patch to 1.1 and upload to workshop?
FURRYHUSKY1000 17 Sep, 2020 @ 1:40am 
Will there be a 1.1 update for this?
Bezjhan (云豹大人) 24 Jul, 2020 @ 8:48pm 
yeah me and a group of friends where hoping this will be updated to 1.1 sometime
VarreBlues 24 Jun, 2020 @ 1:20pm 
I wanna ask when this'll be updated to 1.1, since I want to play with Avali with CE, but can't because everything would hurt
fleet 26 Mar, 2020 @ 8:33am 
Ammo has 0 armor penetration, they do a lot of damage but barely scratch opponents wearing anything thicker than a parka. Armor also has like, no resistance, at all. Even the gigantic Guardian suit has like 1 MM RHA, which is 15 times lower than a Plasteel ballistic vest. I know Avali are supposed to be glass cannons, but as is, they are just glass with no cannon.
Nörr 8 Feb, 2020 @ 12:20pm 
To confirm the last comment, I checked and I don't know how I never noticed the 0 armor pen. Can't even damage a t1 android with these. Aswell as the ammo adds 0 penetration.
Kuji Nekomata 29 Jan, 2020 @ 12:09pm 
Why does all guns have 0.00MM RHA armor penetration? That's even worse than normal firearms. This applies to even the Firelance.
Nörr 23 Jun, 2019 @ 8:33pm 
Wow, thanks! I didn't think you'd get back on this so quickly. I was so bumbed when the old avali mod got broken, so thank you a lot for everything you've done on this! :flintsmile:
Ksisa  [author] 23 Jun, 2019 @ 4:52pm 
@Aukuve yeah... Thank you for pointing that out. The accuracy values were all messed up, but now I've fixed them, I based new accuracies off of base weapons, i.e. the avali assault rifle is roughly comparable to the base game one. Etc. for other weapons.

Some interesting things I changed:
>Decreased most weapon's fire spread by ~900%
>Increased most weapon's sway by 100-500%
>Increased avali pawn accuracy by ~60%
>Decreased avali weapon handling by ~200%
>Decreased the accuracy buffs from apparel by ~1000%
>Avali sniper rifle now actually has a scope.
>You can now reload the minigun turret
>Turrets can now fire over sandbags and embrasures

As you can see, it was pretty f*ed. Now avali weapons and turrets should behave more like base game ones.
Nörr 23 Jun, 2019 @ 10:35am 
Guns seem to be extremely inaccurate, 2 mags of a pistol at about 10 block range didn't hit a marble wall. Once. Shotgun seems to be the only weapon worth using.
Ksisa  [author] 18 Jun, 2019 @ 12:39pm 
Update: Fixed a few critical issues I missed earlier,e.g. apparel now adds bulk. Also increased the amount of bulk armor adds until I make alternatives (Planning on adding a bandolier and an avali backpack.)
Gnoll 21 May, 2019 @ 12:24pm 
sweet, hacking always slowed my game down to a crawl, thank you for removin' it