Total War: WARHAMMER II

Total War: WARHAMMER II

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Skavenblight Food Resource Building - Resource Expansion Project (W&P Update)
   
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Tags: mod, Campaign
File Size
Posted
Updated
162.344 KB
17 May, 2019 @ 2:03pm
6 Dec, 2020 @ 9:50am
10 Change Notes ( view )
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Skavenblight Food Resource Building - Resource Expansion Project (W&P Update)

Description
(No longer being updated)

IMPORTANT:
You can find an updated version of the combine mod here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268
I do not have plans to update this further, but will probably add it to Warhammer 3 upon release. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work.

Description:
Need some more food to fuel your Skaven? Skavenblight now has meat sties, flesh farms, and slaughter factories.

Nearby Lords could potentially take advantage of this, but who really wants to live in Skavenblight but a Skaven?

This only edits Skavenblight. If you are looking for the all-in-one mod, that can be found here.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1956272268

Separate downloads for other settlements can also be found on the main page, including:

Skavenblight - Added flesh farms (pastures for other races)
Marienburg - Added gold and kept spice
Karak Eight Peaks - Added gold and kept goats as they were, so you can have both.
Fyrus - Added wine.
Karak Kadrin - Added gems and iron.
Pfeildorf - Added wood and pastures. It already has a unique wine building too.


This mod does not edit Startpos, so can be used with other mods that do edit that. One that I recommend provides additional building slots and can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1553866321

I'm open to suggestions, but will probably start with major settlements. In order to avoid Startpos edits, it is a requirement that settlements I add resources to are unique. (Altdorf, Karak Eight Peaks, Hexoatl, etc.)

Enjoy!


FAQ

Q: Is this compatible with ...
A: Probably. This adds files rather than changing them and should be compatible with just about everything. I use over 40 mods myself and this works. Let me know if you discover a specific conflict and I'll see what I can do.

Q: If the settlement has 2 resources, why can I only see one icon?
A: Without editing the actual User Interface, that isn't something I can fix. You'll still see both building chains, but the settlement name will display whatever the first resource in the file is.

Q: It's not working!
A: Disable your other mods and run just this one, then enable your other mods one by one until you find the conflict. Let me know what that is and I'll look into it.

Q: Can you add a resource to ...?
A: I'm open to suggestions! I'd like resources I add to be justifiable through lore or common sense. For example, it makes sense that Karak Eight Peaks would have gold or diamonds, and I can't fathom why CA chose goats instead. Now it has both.

Q: "Skavenblight is great-best! Give it diamond-gems and gold yes-yes!"
A: I smell a rat...
21 Comments
Fangvyr  [author] 6 Dec, 2020 @ 10:02am 
Updated for Twisted & Twilight. Enjoy!
Fangvyr  [author] 3 Jan, 2020 @ 8:06pm 
Fyrus, owned by the Knights of Origo, now has wine.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1959037127
Fangvyr  [author] 1 Jan, 2020 @ 4:09pm 
Fangvyr  [author] 21 Dec, 2019 @ 10:59am 
Updated and tested with the new patch. Enjoy!
Nero Sima 21 Dec, 2019 @ 4:02am 
thanks , awesome
Fangvyr  [author] 20 Dec, 2019 @ 5:40pm 
It should still work, but I'll update it soon.
Nero Sima 20 Dec, 2019 @ 2:06pm 
update plz
Nero Sima 17 Oct, 2019 @ 1:20am 
how fast, thanks
Fangvyr  [author] 16 Oct, 2019 @ 1:39pm 
It still works. The new launcher requires something to actually change in the code for an update to show up. As far as I've seen, no changes are necessary. Regardless, I'll force update it.
Nero Sima 16 Oct, 2019 @ 12:32pm 
You will update it someday??