RimWorld

RimWorld

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RimFortress: Dwarven Plants
   
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Mod, 1.0
File Size
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4.057 MB
23 May, 2019 @ 2:00am
23 Jun, 2019 @ 11:17am
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RimFortress: Dwarven Plants

Description
This mod is here to add some stuff from Dwarf Fortress to your Rimworld, so that you could play Dwarf Fortres while playing Rimworld.

All these are cave plants. They grow in darkness and don't tolerate light.

Update 2 from 23.06.2019:

- Dwarvern Trees research. Allow wood-producing plants.
- Black cap. Black logs. Beatiful and decent for blunt weapons.
- Bloodthorn. Red logs. Nice and decent for weapons, but heavy.
- Fungiwood. Yellow logs. Cheap and fast to build with, but worse than wood. Good for doors.
- Tower-cap. Almost white logs. Basicaly the same as wood, but sturdier and less beautiful.
- Tunnel tube.Vibrant purple logs. Gorgeous and fast to build with, but scarce and fragile. Good for doors.
- Dimle cup. Purely decorative flower. Emits a bit of light. Available after Dwarven Plants research.


Initial release:

- Plump helmets. Eat them raw or brew dwarven wine.
- Sweet pods. Process to tasty syrup or extract sugar for cooking.
- Pig tails. Brew dwarven ale or weave cloth from fibre.
- Cave wheat. Brew dwarven beer or mill it to cookable flour.
- Quarry bushes. Cook leaves, cook nuts, grind nuts to cookable paste, press paste to nutritios cookable oil and press cakes.

- Dwarven science. Research all plants before using, or enable them through a scenario.
- Please note, that some recipes require vanilla workshops, which need to be researched separately(tailoring bench and brewery, specificaly).

Mod is safe to add into an existing save. I had no issues with that.
34 Comments
dismarzero 31 Mar, 2020 @ 5:44pm 
Triel 27 Mar, 2020 @ 10:48am 
It seems to work just fine
Sasha Fox #SaveTF2 24 Mar, 2020 @ 9:12pm 
Same looking forward to 1.1
Trauma Tea 10 Mar, 2020 @ 12:28pm 
I would love to see a 1.1 version of this, it's my go-to mod for undergrounder runs.
Local Snorlax 28 Feb, 2020 @ 8:16pm 
1.1 plans? Every time rimworld updates I need to know which mods I like I need to keep to wait for an update, or which ones I need to clean out (Sadly)
Dead Beat Gamer 18 Dec, 2019 @ 5:31pm 
The only thing I would add is the ability to use one of the fungal logs to fuel stoves etc
Cerealklr 3 Sep, 2019 @ 7:38pm 
Any chance you could make the yield rate configurable via mod options? I've found that even very tiny pig tail farms yield wild amounts of cloth, so it feels a little cheaty to me. :)
Matthew 21 Aug, 2019 @ 12:59pm 
Is this safe to use with Rimhammer - Dwarfs?
Stormblind 7 Jul, 2019 @ 2:12am 
Hello! Quick question for you, we were using this for multiplayer as we love the idea of a more indepth underground farming system compared to vanilla, and this one adds by far the most depth. I had planted a Quarry bush, and for some reason, the Arbiter thought one was a Squash and constantly disconnected.

Not entirely certain what happened there, nor am I sure how much interest you in have in maintaining multiplayer functionality, but I figured I'd mention it. (I Do love the mod and hope you can keep it MP friendly tho! The MP Discord would be willing to give some assistance in making sure its MP friendly :steamhappy:)
Vozhban  [author] 1 Jul, 2019 @ 12:34am 
@Trippy
Never had this problem, but I'll check this out just to be sure.