RimWorld

RimWorld

RimFortress: Dwarven Plants
34 Comments
dismarzero 31 Mar, 2020 @ 5:44pm 
Triel 27 Mar, 2020 @ 10:48am 
It seems to work just fine
Sasha Fox #SaveTF2 24 Mar, 2020 @ 9:12pm 
Same looking forward to 1.1
Trauma Tea 10 Mar, 2020 @ 12:28pm 
I would love to see a 1.1 version of this, it's my go-to mod for undergrounder runs.
Local Snorlax 28 Feb, 2020 @ 8:16pm 
1.1 plans? Every time rimworld updates I need to know which mods I like I need to keep to wait for an update, or which ones I need to clean out (Sadly)
Dead Beat Gamer 18 Dec, 2019 @ 5:31pm 
The only thing I would add is the ability to use one of the fungal logs to fuel stoves etc
Cerealklr 3 Sep, 2019 @ 7:38pm 
Any chance you could make the yield rate configurable via mod options? I've found that even very tiny pig tail farms yield wild amounts of cloth, so it feels a little cheaty to me. :)
Matthew 21 Aug, 2019 @ 12:59pm 
Is this safe to use with Rimhammer - Dwarfs?
Stormblind 7 Jul, 2019 @ 2:12am 
Hello! Quick question for you, we were using this for multiplayer as we love the idea of a more indepth underground farming system compared to vanilla, and this one adds by far the most depth. I had planted a Quarry bush, and for some reason, the Arbiter thought one was a Squash and constantly disconnected.

Not entirely certain what happened there, nor am I sure how much interest you in have in maintaining multiplayer functionality, but I figured I'd mention it. (I Do love the mod and hope you can keep it MP friendly tho! The MP Discord would be willing to give some assistance in making sure its MP friendly :steamhappy:)
Vozhban  [author] 1 Jul, 2019 @ 12:34am 
@Trippy
Never had this problem, but I'll check this out just to be sure.
Dead Thing 30 Jun, 2019 @ 6:53pm 
As always, not sure if this is due to some other mod i'm using, but the Pigtails I grew seem to start dying before being full grown. So at ninety seven percent they'll start rotting. I'll frequently get the message indicating that they died because they weren't harvested in time. Super weird.
Vozhban  [author] 26 Jun, 2019 @ 12:15am 
Well, it may be not obvious, but is intended behaviour. It is like with vanilla cocoa. You need both to know how to plant, and the trees themselves. Just never made a link to let the order of research independant. Can change it in the next update, though.
Dead Thing 25 Jun, 2019 @ 7:54pm 
Confirmed. Was unable to plant the Dwarven trees without the vanilla tree sowing research. I am however using a heavily modded game, so it's entirely possible that another mod is messing with it.
Dead Thing 25 Jun, 2019 @ 7:15pm 
Very small issue. For some reason unlocking Dwarven Trees research does not allow me to plant Dwarven Trees. I need to research Tree Sowing first, and the two researches are not linked.

Or at least that's the way it looks so far, going to research it and make sure that's the case.
Vozhban  [author] 23 Jun, 2019 @ 11:53am 
Хорошо, спасибо. Позже добавлю.
Eclipse 23 Jun, 2019 @ 11:47am 
Крч вот.

Defs тоже замени, там опечатки были кое-где в английском.
Не знаю что там с китайским, его не трогал.

https://drive.google.com/open?id=1jv_xNv4L9vxvZ2nVdbp2tfhqRZFdsRrU
Eclipse 23 Jun, 2019 @ 11:40am 
К этим файлам потом добавишь новый текст для новых растений
Eclipse 23 Jun, 2019 @ 11:38am 
Да не, у меня готовые файлы из прошлой версии, только поправленные на опечатки и недостающие буквы в двух языках
Я скину на диск и ты просто вставишь папку languages?
Vozhban  [author] 23 Jun, 2019 @ 11:30am 
@Ninja Kitten
Честно говоря, мне пока лениво разбираться с переводом. Как дорисую последние подземные деревья, сделаю перевод для всего.
Eclipse 21 Jun, 2019 @ 9:03am 
Updated Seedsplease patch
Обновлённый патч для Seedsplease с русским переводом

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1776731837
Eclipse 21 Jun, 2019 @ 8:16am 
Привет. Обновишь файлы перевода?

Я исправил английский и русский текст во многих местах
someonesneaky 15 Jun, 2019 @ 11:06pm 
Now the real question is -- are lavish meals made entirely with quarry bush leaves valuable enough to buy out entire caravans several times over?
Trunken 3 Jun, 2019 @ 8:32pm 
Any chance you could let us see, how these babies look ingame with a screenie or something?
Vozhban  [author] 29 May, 2019 @ 11:31am 
Well, cave "trees" are in the works. Struggling with redrawing all the ♤ and ♡ into something more detailed but still(hopefully) recognisable.
MaximumZer0 28 May, 2019 @ 5:10pm 
No Tower Caps or Fungiwood? For shame.
matsorg 26 May, 2019 @ 7:18am 
Could you add cave biome mushroom trees for wood production?
Dead Thing 24 May, 2019 @ 10:38pm 
Excellent! Now just a few hundred more DF inspired mods and I'll finally feel like I actually played a comprehensible version of Dwarf Fortress.

That user interface is just too much for me. :(
pgames-food 24 May, 2019 @ 8:44pm 
plump helmets :)
matsorg 24 May, 2019 @ 6:35pm 
Thanks for this mod. I have been wanting to do a Dwarf Fortress play through on Rimworld.
ROBOCOP 23 May, 2019 @ 2:46pm 
Рогатая Птичка СПАСИБО!
Vozhban  [author] 23 May, 2019 @ 2:39pm 
@ROBOCOP They can be found in caves, but not in great amounts. And they can be planted.
Deyon 23 May, 2019 @ 1:21pm 
i have never played dwarf fortress but cave wheat looking fine
ROBOCOP 23 May, 2019 @ 9:39am 
They can be found in the mountains or they should be planted yourself?
Trunken 23 May, 2019 @ 8:52am 
Dwarf Fortress: Epic :-)