Caves of Qud

Caves of Qud

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Qud Kissing
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304.401 KB
23 May, 2019 @ 5:51am
3 Jul @ 7:33am
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Qud Kissing

Description
Adds a little bit of romance into the lives of the various inhabitants of Qud.

When you talk to a creature there is now a "Let's Chat" option which begins some basic conversation for getting to know the person. Your choices in that conversation will subtly affect their disposition towards you. Chatting for a long time or having an unpleasing conversation will exhaust their patience. Patience builds back up over time so if you come back in a few days they might be more interested in talking to you again.

When a creature's disposition towards you reaches certain levels it adds options for Giving Gifts, Attempting to Kiss, and Proposing Dates to the options for the Let's Chat dialogues and also to the advanced interaction menu.

If you propose a date to someone and they agree, then use the interaction menu for another item that isn't too far away to invite them to that object for the date.

Dates and gifts are assessed based on the person's interests and hobbies.

If you attempt to kiss someone they will assess whether they're attracted to you and if they are, they will kiss you back.

You can see the code, make contributions to the mod, and report issues at: https://github.com/acegiak/qudkissing
Popular Discussions View All (2)
1
26 May, 2024 @ 11:31am
Cant load mod
「//Hope Dealer.//」
0
6 Oct, 2023 @ 6:32pm
Errors from the latest beta patch/game update
I blame Earthshaker
115 Comments
Acegiak  [author] 5 Jul @ 3:40am 
mod was fixed for 1.04 but the code is pretty spaghetti now. I want to refactor it to reduce bugs, simplify the conversation game, and allow other mods to plug in and provide opinion types, but I'm just low on bandwidth
Jazz 4 Jul @ 3:22pm 
oh boy, here i go smooching again
1.04 update broke this mod, devs pls fix
Radinator9000 25 May @ 10:18am 
I think this mod is broken again from the new update, i can't load it :(
PunyHumans! 14 Apr @ 12:36am 
I'm still getting walls of error text with every flirt interaction, the NoTakeFurniturem but I'm not using the mechanimist genome mod
Grandpeacock 16 Feb @ 7:14am 
Great work keep it up!
Clown 6 Feb @ 6:24pm 
Is it possible to add a limitation of some sort to which creatures can be flirted with? This seems to work for every single creature in the game, even ones with little to no intelligence. It can be jarring to go to pet a dog and see that you can flirt with it, especially when it then starts actually talking.
Tyrir 19 Dec, 2024 @ 10:15pm 
WARN - {{M|Imalhoshi, legendary feral dog}} - Not adding XRL.World.Parts.acegiak_FactionReputationPreference preference:
System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00003] in <c0b7b90d34a54066a7234dad69255116>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.Parts.acegiak_Romancable.havePreference () [0x0013f] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1749419330\RomancablePart.cs:103
Tyrir 19 Dec, 2024 @ 10:15pm 
WARN - {{M|Chokes-by-the-Sun, legendary Issachari rifler}} - Not adding XRL.World.Parts.acegiak_RepuationBoon boon:
System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00003] in <c0b7b90d34a54066a7234dad69255116>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.Parts.acegiak_Romancable.havePreference () [0x002cd] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1749419330\RomancablePart.cs:140
Tyrir 19 Dec, 2024 @ 10:06pm 
MODERROR [Qud Kissing] - spice reference aGoodObject in <spice.eros.opinion.faction.dislike.aGoodObject.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference aBadObject in <spice.eros.opinion.sultan.like.aBadObject.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.sultan.dislike.goodThingHappen.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.armor.dislike.goodThingHappen.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.food.dislike.goodThingHappen.!random> wasn't a node

(and many others)