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System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00003] in <c0b7b90d34a54066a7234dad69255116>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.Parts.acegiak_Romancable.havePreference () [0x0013f] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1749419330\RomancablePart.cs:103
System.ArgumentNullException: Value cannot be null.
Parameter name: type
at System.Activator.CreateInstance (System.Type type, System.Reflection.BindingFlags bindingAttr, System.Reflection.Binder binder, System.Object[] args, System.Globalization.CultureInfo culture, System.Object[] activationAttributes) [0x00003] in <c0b7b90d34a54066a7234dad69255116>:0
at System.Activator.CreateInstance (System.Type type, System.Object[] args) [0x00000] in <c0b7b90d34a54066a7234dad69255116>:0
at XRL.World.Parts.acegiak_Romancable.havePreference () [0x002cd] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1749419330\RomancablePart.cs:140
MODERROR [Qud Kissing] - spice reference aBadObject in <spice.eros.opinion.sultan.like.aBadObject.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.sultan.dislike.goodThingHappen.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.armor.dislike.goodThingHappen.!random> wasn't a node
MODERROR [Qud Kissing] - spice reference goodThingHappen in <spice.eros.opinion.food.dislike.goodThingHappen.!random> wasn't a node
(and many others)
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: Not a villager.
at XRL.World.Parts.acegiak_PatriotPreference..ctor (XRL.World.Parts.acegiak_Romancable romancable) [0x001d1] in C:\Program Files (x86)\Steam\steamapps\workshop\content\333640\1749419330\RomancePatriotPreference.cs:62
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005] in <c0b7b90d34a54066a7234dad69255116>:0
Qud with no kissing is a sad Qud.
Awarding 4.8k points when this gets updated. PLEAAASE!!!!
Mod works on beta branch 205.x (With bugs, but still playable)
Hope it updates and expands, Dating of Qud and all, see who can romance the oddest npc. (Slog x me 4 life XD)
The game already mostly handles these sorts of interaction directly via the reputations system (and items that modify rep), but giving NPCs some personal opinions that may or may not agree with the NPC's faction's preferences could be VERY interesting... yea, my faction hates your guts, but I'm also VERY interested in plasma weapons, so maybe I'll deign to talk to you even though all my friends are still attacking you!
1. Talking to a companion always seems to result in a screen that says they made you a food to eat, but the food is always blank and has no effect, as far as I can tell you cannot flirt or do anything else with them as this always appears.
2. Refusing a gift or refusing to eat food, drops the relationship score down to heavy negative numbers resulting in them becoming permanently hostile.
If there is any testing or more information I can do to help you please let me know I'd would be happy to assist if I could. So far the actual talking and dialogue seems to be working great and I'm very excited to start some new playthoughs with your mods.
So my snapjaw companion was a no go. Just general disagreement concerning Cragsmench. So it goes-- ya know? Plenty of fish in the sea... Speaking of fish.. I tried to kiss a glowfish, but gaining his/her/its (?) desire was all deceit. Within a ruin, this random glowfish had the exact same opinions on Cragsmench as old snapjaw. So I rolled with it, essentially lying and picking all the right answers and gave the things I knew the fish wanted. I usually don't kiss and tell, but figured I would mention I got an error at the point of it all getting hot and heavy. Talk about a tease.
I do not have the error, but if I encounter more I could send em to your github?
This mod is great. The emergent gameplay is ... awesome. I wanna say that this mod takes the place of beguiling mutation, or even domination, proselytize.. Even Sifrah, and I love that mod.