Total War: WARHAMMER II

Total War: WARHAMMER II

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Grail Knights Rebalanced
   
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Tags: mod, Units
File Size
Posted
Updated
345.773 KB
23 May, 2019 @ 8:29am
17 Jul, 2021 @ 10:44pm
7 Change Notes ( view )

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Grail Knights Rebalanced

Description
Basically this mod makes some balance tweaks to make Grail Knights units to be more akin to Demigryph knights (less unit count, but better weapon damage and per model hp). It just always bugged me that there are so many grail knights available(60 of them per unit and so on), when in lore they're considered to be pretty rare.

So now they have weapon stats and count of chickencats, while keeping their bretonnian quirks like perfect vigour, magic attacks and charge bonus.

I'm sure there are similar tweaks somewhere on workshop, but I was too lazy to search for them and this was just much faster to make

P.S. Also buffs Royal Pegasus Knights a little bit, since they a had too much glass in their cannon for my liking
17 Comments
MIRIO 19 Feb, 2021 @ 12:03am 
I found the reason why this mod was not used.
I am currently using 88 mods.
Only one of them.
It's not compatible with the "Pick any unit for Lord for battle testing" mod. It's used well now that I turned it off.
MIRIO 18 Feb, 2021 @ 11:26pm 
Um... thank you. Now I think I have to do.
theimprobableone  [author] 18 Feb, 2021 @ 8:00am 
I checked it. Its working as advertised
MIRIO 18 Feb, 2021 @ 5:31am 
Wow, I was surprised by the quick reply.
But I don't use another mode to change land_units_tables.... There are no other mods related to the Grail Knight and the Grail Guard except this.
Could you check the mod again?
theimprobableone  [author] 18 Feb, 2021 @ 5:14am 
You probably have another mod that changes land_units_tables, so unless you re ready to disable it you're out of luck
MIRIO 18 Feb, 2021 @ 5:09am 
Uh... I want 24 people, but it still comes out to 60. Ability has changed. But the number of people remains the same. Is there a solution?
Rellek 23 Feb, 2020 @ 12:35am 
oh ok
theimprobableone  [author] 22 Feb, 2020 @ 11:46pm 
Well, I actually didn't reduce overall hp of both units (the goal was not to mess with balancing too much, after all). I took these screenshots after initial changes to stats, noticed that I got hp wrong, fixed it, but kinda forgot to update screenshots
Rellek 22 Feb, 2020 @ 3:25pm 
judging by the picture on this page, you reduced the grail guardians hp by 192 points but the grail knights didn't change at all. Was this intentional?
theimprobableone  [author] 14 Dec, 2019 @ 7:16am 
I updated the mod so the launcher will stop bothering people about it being out of date. But seriously, this is very lightweight and small mod with minimal number of changes, so the only Warhammer update that will break it will probably be Warhammer 3