Total War: WARHAMMER II

Total War: WARHAMMER II

Grail Knights Rebalanced
17 Comments
MIRIO 19 Feb, 2021 @ 12:03am 
I found the reason why this mod was not used.
I am currently using 88 mods.
Only one of them.
It's not compatible with the "Pick any unit for Lord for battle testing" mod. It's used well now that I turned it off.
MIRIO 18 Feb, 2021 @ 11:26pm 
Um... thank you. Now I think I have to do.
theimprobableone  [author] 18 Feb, 2021 @ 8:00am 
I checked it. Its working as advertised
MIRIO 18 Feb, 2021 @ 5:31am 
Wow, I was surprised by the quick reply.
But I don't use another mode to change land_units_tables.... There are no other mods related to the Grail Knight and the Grail Guard except this.
Could you check the mod again?
theimprobableone  [author] 18 Feb, 2021 @ 5:14am 
You probably have another mod that changes land_units_tables, so unless you re ready to disable it you're out of luck
MIRIO 18 Feb, 2021 @ 5:09am 
Uh... I want 24 people, but it still comes out to 60. Ability has changed. But the number of people remains the same. Is there a solution?
Rellek 23 Feb, 2020 @ 12:35am 
oh ok
theimprobableone  [author] 22 Feb, 2020 @ 11:46pm 
Well, I actually didn't reduce overall hp of both units (the goal was not to mess with balancing too much, after all). I took these screenshots after initial changes to stats, noticed that I got hp wrong, fixed it, but kinda forgot to update screenshots
Rellek 22 Feb, 2020 @ 3:25pm 
judging by the picture on this page, you reduced the grail guardians hp by 192 points but the grail knights didn't change at all. Was this intentional?
theimprobableone  [author] 14 Dec, 2019 @ 7:16am 
I updated the mod so the launcher will stop bothering people about it being out of date. But seriously, this is very lightweight and small mod with minimal number of changes, so the only Warhammer update that will break it will probably be Warhammer 3
daminnous 14 Dec, 2019 @ 2:48am 
udapted please
Rellek 30 Nov, 2019 @ 12:42am 
Thank you so much for this mod. Finally Grail Knights are done justice. In lore they are the greatest cavalry in the world, leagues ahead of demigryph knights who are just regular dudes on tiny monsters. In the 6th edition of the tabletop (when Bretonnia last got an update) Knights of the Realm could break Chaos Knights and Blood Knights on the charge, and even after being left to rot for over a decade, Grail Knights could still beat Blood and Chaos Knights fairly easily.

In total warhammer, however, Grail Knights barely beat Chaos Knights in a vacuum, blood knights will eat them for dinner, and demigryphs (lorewise the weakest of the elite cavalries of the old world) destroy all of them easily. This is an injustice and an affront to the Lady of the Lake, and you are my hero for fixing it. Thank you.
daminnous 23 Sep, 2019 @ 9:29am 
Ok thank you.
theimprobableone  [author] 23 Sep, 2019 @ 8:08am 
It doesn't need to be updated for the Empire Divided it'll still work
daminnous 23 Sep, 2019 @ 7:27am 
Great mod, possible udapted? Thank you
theimprobableone  [author] 26 May, 2019 @ 11:15am 
I was thinking about it, but since demigryphs are doing just fine with similar stats I decided to keep them
Estellus 26 May, 2019 @ 10:41am 
You may want to increase MAtk/MDef as well, as half the numbers hitting as often (even if they're hitting harder) aren't going to have the same impact.