Killing Floor 2

Killing Floor 2

255 ratings
Legacy Impact Mod (Early Access Impact Sounds)
2
3
   
Award
Favorite
Favorited
Unfavorite
Maps and Mods: Weapons
File Size
Posted
Updated
2.393 MB
23 May, 2019 @ 7:57pm
23 Sep, 2019 @ 12:22am
4 Change Notes ( view )

Subscribe to download
Legacy Impact Mod (Early Access Impact Sounds)

In 1 collection by Bunslinger
Bunslinger's KF2 Sound Mods
6 items
Description
This mod restores the old Early Access flesh impact sounds (while also making every other impact sound slightly louder to match) (These edits are no longer maintained, ignore that information in the video). Watch the preview video for more information.

As of June 26th, the download also contains 4 alternate files that have been requested. Read the Change Notes for more information. Due to the amount of upkeep that would be needed to maintain the request files every time Tripwire adds one (1) new melee weapon, the request files have been discontinued. Sorry! The only version that will be maintained now is the default volume version with EA impacts and headshot sounds.

========================================
Update Instructions
========================================
In the event of an update (check the date on the Change Notes) and this is NOT your first time installing, here's how to update:

1. Go back to the following directory:
C:\Steam\steamapps\workshop\content\232090\1749983703\

2. Select the .bnk file, right-click and select "cut".

3. Go to the following directory:
C:\Users\Username\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\WWiseAudio\Windows\

4. Paste the new file there. If asked to override, click "Yes to All".

5. You're done!

========================================
Installation Instructions
========================================

1. Click the green "Subscribe" button.

2. Start KF2 so the game can download the file.

3. Exit KF2.

4. Go to the following directory:
C:\Steam\steamapps\workshop\content\232090\1749983703\

5. There you'll see a .bnk file, select it, right-click, and click "cut".

6. Go to the following directory:
C:\Users\Username\Documents\My Games\KillingFloor2\KFGame\Published\BrewedPC\WWiseAudio\Windows\
NOTE: If you are missing any directories/folders, create them!

7. Paste the .bnk file that you chose earlier so it's in the "Windows" folder.

8. You're done installing!

Enjoy!
44 Comments
吉祥物 25 May, 2023 @ 9:42am 
不是只有打到頭才有這個音效嗎,怎麼套用上去後連打中其他部位都是這個音效,如果可以改善就好了
sebul 25 Apr, 2023 @ 5:01am 
so good. thank you.
Bunslinger  [author] 16 Apr, 2022 @ 12:33am 
nah it's just a sound mod, only certain maps and mutators disable achievements
Shmook 15 Apr, 2022 @ 9:06pm 
Does this mod disable achievements?
¤ Dλmiλn ¤ 19 Jan, 2022 @ 5:32pm 
@Surprise They disabled the weapon sounds for the video.
nEC 28 Jun, 2021 @ 6:28pm 
Thankyou very much for replied and very detail explain
i understand now and i will try it
Bunslinger  [author] 28 Jun, 2021 @ 3:29pm 
oh yeah you absolutely have to listen to each sound extracted from a bnk file, i had to do that for the legacy weapon sounds. there *is* however a .txt file that helps determine which sounds are which events in WWise, it should be the same name as the .bnk file.

so for instance, for the gore sounds there should be a file called "WwiseDefaultBank_WW_Skin_Impacts.bnk" in the game's files. there's also a .txt file called "WwiseDefaultBank_WW_Skin_Impacts.txt", which lists the ID of the sounds in the .bnk file and what they correlate to. so if you have a sound file that's just a bunch of numbers, you can copy just the numbers and search for it in the txt file, and it'll tell you which event it's for.

it really is a tedious process and i've grown to hate WWise and games that use it because it makes modding so cumbersome. unfortunately i can't really provide any more help than that but i hope that's enough to answer your question and get you on the right track
nEC 28 Jun, 2021 @ 2:31am 
Hi Bunslinger
im making soundmod and is struggle with reimport old sounds back into twi's wwise project
i wonder if i have to listen to every sound extracted from .bnk file and reimport them one by one or is there a faster way to recognize them or better method to reimport them ?

im currently making some impact and gore sounds but cant seem to find a way to identity them which sound sfx for which event , and the events are using more than one objects which makes it harder

i already used sdk to listen some events sounds but it still not enough to identify every sound
Bunslinger  [author] 23 Jan, 2021 @ 4:09pm 
i'm not sure, it'd be really easy to get the files of course, but i'm not sure if they'd even still be usable at this point. they'd need some heavy editing and even then, it probably wouldn't work online at all, hence why the kf1 headshot effects mod uses the headshot effect DLC to integrate itself.
Scapegoat [na BFF] 23 Jan, 2021 @ 2:41pm 
I loved your "legacy" sounds mods and i use some of them, but like... there is one thing that I liked in old kf2 that is a little strange in the current one

the blood effects, like... they are "3d" and a little weird... there is some way that I can change it and play with the "early access" blood effects? doesn't have anything to do with sounds you know, but i'm really curious if that is possible