Total War: WARHAMMER II

Total War: WARHAMMER II

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fixed_legendary_items.pack
   
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Tags: mod, Campaign
File Size
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201.707 KB
24 May, 2019 @ 4:00pm
4 May, 2020 @ 2:34pm
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fixed_legendary_items.pack

Description
This mod changes a few Legendary items' categories, so that they can be fully utilized by the character they belong to:

1.) All of Karl's items have been changed so that he can equip all of his quest items and the Runefang of the office he is assigned.

2.) Changes some of Louen's hidden items so that if those items are enabled by another mod, he may equip all of them.

3.) The Fay Enchantress's items were fixed by CA and those lines have been removed.
35 Comments
voiceofreason467 15 Feb, 2020 @ 9:45am 
It also fixes the Fay Enchantress' potion of chalice by making it an arcane item so you can use it along with Morgiana's Mirror
Krimson 17 Nov, 2019 @ 11:51am 
Or maybe just post here what it does besides the Karl Franz stuff?
Krimson 2 Nov, 2019 @ 9:40pm 
Would you mind rewriting the description and clarifying exactly what this mod does? I know it is annoying how the workshop deletes it.
Rellek 1 Nov, 2019 @ 8:48pm 
wait, can Karl not gift the Drakwald Runefang away?
< blank > 1 Nov, 2019 @ 5:23pm 
Nice, thanks!
GnomeGnuts  [author] 1 Nov, 2019 @ 4:40pm 
Testing a new update. I removed the line for Morgiana's Mirror, as it has already been fixed by CA.

Franz's new quest item, Beast Slayer, should now be classified as an Enchanted Item. This way he can equip both it and Ghal Maraz once he unlocks it.

As for the Runefang he starts with by default, he will need to choose between that and Ghal Maraz. Once he takes up the hammer, essentially becoming Sigmar reborn, he needs to gift his starting Runefang to a new and worthy bearer.

This way, Franz may still equip all of his quest items simultaneously, but a generic lord cannot wield two Runefangs.
< blank > 6 Oct, 2019 @ 3:22am 
Thanks for telling us, hope you get to a new place you deem worthy.
GnomeGnuts  [author] 5 Oct, 2019 @ 12:02pm 
Sorry folks, I have not started an Empire campaign since the the new DLC and accompanying patch, so I'm still relatively ignorant to how the new changes work. I'm also in the process of making some time-consuming life changes, like moving to a new State and changing jobs, so I doubt I'll be sinking my teeth into an overhauled Imperial Mortal Empires campaign anytime soon.

If anyone would like to take this mod an run with it, please do, fellow Sigmarites need those updated Runefangs!
EndyCore 5 Oct, 2019 @ 9:07am 
Is there any chance that you will make Dragon Tooth a Enchanted Item? I would like to use Dragon Tooth and Ghal Maraz too.
Potato 29 Sep, 2019 @ 11:34am 
So uhm... Are you planning to make one of the runefangs an enchanted item? As it stands, ghal maraz isn't very useful anymore because you're better off just bringing a runefang.