Avorion

Avorion

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Fleet Jump through Gate Command [OUTDATED]
   
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143.941 KB
25 May, 2019 @ 10:31am
8 Sep, 2020 @ 3:33pm
17 Change Notes ( view )

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Fleet Jump through Gate Command [OUTDATED]

Description
This mod adds two fleet commands to the map view. Only compatible to Avorion v1.*

Use Gate:
Brings up a pop up to select a gate to jump through, if there are any. The ship will use the gate, even if the destination sector lies inside its jump range.

Use Wormhole:
The selected ship will fly through a wormhole inside the system.

Both commands can be queued and work even if the destination has not been visited before, which makes them great for automated exploration.

If you want to add, improve, optimize something or just want to make sure your mod stays compatible to this one, feel free to fork this project on github and create a pull request.
https://github.com/MassCraxx/Avorion-FleetJumpGateCommand
If you like my mods and want to do me a solid, feel free to buymeacoff.ee/MassCraxx =)

Thanks to Shrooblord for your update.
95 Comments
倒背圆周率 6 Mar @ 12:07am 
中文翻译,这个模组在地图视图中添加了两个舰队命令。仅兼容 Avorion v1.* 版本。

功能:

使用传送门:
如果有传送门,会弹出一个窗口选择要跳跃的传送门。飞船将使用传送门,即使目标星系在其跳跃范围内。

使用虫洞:
选中的飞船将飞越当前星系内的虫洞。

这两个命令可以排队执行,并且即使目标星系之前未被探索过也能正常工作,因此非常适合自动化探索。

如果你想添加、改进、优化某些功能,或者只是想确保你的模组与此模组兼容,欢迎在 GitHub 上 Fork 该项目并提交 Pull 请求:
https://github.com/MassCraxx/Avorion-FleetJumpGateCommand

如果你喜欢我的模组并想支持我,欢迎请我喝杯咖啡:
https://buymeacoff.ee/MassCraxx =)

特别感谢:

Shrooblord 提供的更新支持。
CharChar 12 Sep, 2021 @ 2:40pm 
This is now a problem: "I overwrote all of the mapcommands client code"
The mod works as advertised, but now it is not possible to give jump orders to captains on the Galaxy Map.
Squidface McGee 31 Dec, 2020 @ 10:55pm 
Thanks for your work on this!
Jikings 31 Dec, 2020 @ 7:54pm 
I just realized this (AI order to go through gate/wh) is actually in the base game, but not as a part of the right buttons
Jikings 30 Dec, 2020 @ 9:14am 
New player here.

I was wondering why I wasn't able to order one of my ships to go through a gate (which made complete sense to me), after a Google search I found this and thought... this should be on the game by default.

Great mod, thank you ♥
MassCraxx  [author] 10 Jul, 2020 @ 9:48am 
@Frettzo the mod just gives the AI a command to fly through the gate. The way the ship takes and the time it needs to do it is completely handled by the game itself. Therefore I can not give any insights in that, maybe it encountered some obstacles like asteroids or so.
Frettzo 10 Jul, 2020 @ 4:31am 
Ah, nervermind it just used the gate. It just took an incredibly long time, why is that?
Frettzo 10 Jul, 2020 @ 4:30am 
Hello, I assigned a small explorer ship to jump through a few gates but it doesn't seem to be doing anything. THe only other mods I've got active are Advanced Shipyard, Detailed Turret Tooltips and No Independent Targeting Penalty. I don't think any of them modify the command filed for fleets right?
MassCraxx  [author] 8 Jul, 2020 @ 9:22am 
@Drexl thanks dude :happymeat:
MassCraxx  [author] 8 Jul, 2020 @ 9:20am 
I updated the mod and its now compatible to the current Avorion version.
I overwrote all of the mapcommands client code, so I don't expect this to work well with most other mods that manipulate those commands. I may consider a more compatible Crafts Order Lib version once it gets updated.