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功能:
使用传送门:
如果有传送门,会弹出一个窗口选择要跳跃的传送门。飞船将使用传送门,即使目标星系在其跳跃范围内。
使用虫洞:
选中的飞船将飞越当前星系内的虫洞。
这两个命令可以排队执行,并且即使目标星系之前未被探索过也能正常工作,因此非常适合自动化探索。
如果你想添加、改进、优化某些功能,或者只是想确保你的模组与此模组兼容,欢迎在 GitHub 上 Fork 该项目并提交 Pull 请求:
https://github.com/MassCraxx/Avorion-FleetJumpGateCommand
如果你喜欢我的模组并想支持我,欢迎请我喝杯咖啡:
https://buymeacoff.ee/MassCraxx =)
特别感谢:
Shrooblord 提供的更新支持。
The mod works as advertised, but now it is not possible to give jump orders to captains on the Galaxy Map.
I was wondering why I wasn't able to order one of my ships to go through a gate (which made complete sense to me), after a Google search I found this and thought... this should be on the game by default.
Great mod, thank you ♥
I overwrote all of the mapcommands client code, so I don't expect this to work well with most other mods that manipulate those commands. I may consider a more compatible Crafts Order Lib version once it gets updated.
local sectorView = player:getKnownSector(x, y)
which also needs the "or alliance" treatment:
local sectorView = player:getKnownSector(x, y) or player.alliance:getKnownSector(x, y)
@Shrooblord I feel confident =). I hope this mod will be part of the base game before it looses compatibility, it happened before.
dependencies = {
{id = "Avorion", min = "1.*", max = "1.0"}
},
to
dependencies = {
{id = "Avorion", min = "1.0", max = "1.*"}
},
?
Then it will work as expected. Currently, you cannot play this on the beta branch, because technically 1.0.2 is higher in version than 1.0.
Is it safe to assume that this will work on existing saves?
@Leet, RyGuy_McFly I think I found a solution your request. Let me know if this works for you.
I think this behaviour could be easily adjusted though, but is this always preferable?
I will have a look after the full release on 8th of March. Until then, lets go the official way and create a bug ticket for Avorion (you can do this in-game), as they are currently heavily fixing stuff.
Thank you all for supporting this mod!
The mod is shown on my client in the mod screen of the main menu ... but it's not shown in the mod screen when ingame. Any advice?