Project Zomboid

Project Zomboid

60 ratings
Soul Filcher's Scavenging Time (Legacy Build 40)
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
127.252 KB
27 May, 2019 @ 10:20am
21 Dec, 2021 @ 7:05am
3 Change Notes ( view )

Subscribe to download
Soul Filcher's Scavenging Time (Legacy Build 40)

Description
This mod add scavenging in cities, much like foraging in the wild. It comes with the new Scavenging skill, Homeless profession and a trait. Scavenging has a separate list of items from foraging and I plan to expand and improve that list.

Scavenging depletes an area just like foraging does, but it is not affected by winter or any other season.

Tags:B40,Items,Misc

Workshop ID: 1753590256
Mod ID: SoulFilchersScavengingTime
Popular Discussions View All (1)
1
5 Dec, 2019 @ 6:36am
List of scavenged items
soulfilcher
65 Comments
LyraLux 13 Dec, 2021 @ 8:03am 
Sorry! I posted this request on the wrong mod. I meant to post it on your new "Homeless" mod. Is it possible to do it for the Homeless mod?
soulfilcher  [author] 13 Dec, 2021 @ 7:44am 
This mod is meant for build 40, I don't have any plans for updating it.
LyraLux 13 Dec, 2021 @ 6:57am 
Sadly, when you're homeless, you have to layer up and a backpack is vital. Lord knows I've seen my fair share of ... well, probably know. =(

Do you suppose you could edit the mod to allow us to spawn with fingerless gloves in our inventory, unlock the farmer's jean overalls, and perhaps a backpack? (Idea comes from starting as a farmer and burglar, as they are able to choose profession specific clothing and even a backpack if burglar, and gloves as burglar)

I know you can choose a "starter pack" in sandbox mode, but I prefer to play modded challenges instead so I rarely ever see sandbox settings haha.

If you don't mind too much, I'm very new to coding but I think I know how to at least add the gloves to inventory on spawn. While I won't be uploading it, I'd be more than happy to fiddle around and see if I can make it work.
Sarge_85 30 Jul, 2021 @ 5:15pm 
yep, just was trying to use it on 41 and that was the one error that came up so when i figured out how to fix it i thought i would let you know (or anyone else in the same boat) what i did and all that. alter it if you like, or dont. either way no worries, just trying to put the info there and help how i can :)
soulfilcher  [author] 30 Jul, 2021 @ 4:24pm 
Yes, the item Id changed in build 41, but the mod is meant for build 40.
Sarge_85 30 Jul, 2021 @ 3:29pm 
the ISMoveableDefinitions.lua file in this mod edits the line

->moveableDefinitions.addToolDefinition( "Wrench", "Base.Wrench"}, <-

from Base.Wrench to being Base.Spanner and makes removing sinks, toilets, showers, etc not function. it makes the game ask for a spanner so wrenches wont work as the needed tool. other than that everything seems to work so far.

hope giving the specific error problem helps fix it for other people. :)
小杯具 26 Jul, 2021 @ 4:25pm 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
小杯具 26 Jul, 2021 @ 4:24pm 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
小杯具 26 Jul, 2021 @ 4:24pm 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
Atomically Wrinkled Brain 15 Jul, 2021 @ 4:59pm 
This has been working completely fine on b41 for me lol