Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you suppose you could edit the mod to allow us to spawn with fingerless gloves in our inventory, unlock the farmer's jean overalls, and perhaps a backpack? (Idea comes from starting as a farmer and burglar, as they are able to choose profession specific clothing and even a backpack if burglar, and gloves as burglar)
I know you can choose a "starter pack" in sandbox mode, but I prefer to play modded challenges instead so I rarely ever see sandbox settings haha.
If you don't mind too much, I'm very new to coding but I think I know how to at least add the gloves to inventory on spawn. While I won't be uploading it, I'd be more than happy to fiddle around and see if I can make it work.
->moveableDefinitions.addToolDefinition( "Wrench", "Base.Wrench"}, <-
from Base.Wrench to being Base.Spanner and makes removing sinks, toilets, showers, etc not function. it makes the game ask for a spanner so wrenches wont work as the needed tool. other than that everything seems to work so far.
hope giving the specific error problem helps fix it for other people. :)
But yeah, take your time and release a polished build of the mod.
@scrifall: Please sedn me the screenshot, I will check where that translation is coming from.
I have a translation in the skills window. I can send a screenshot to your personal chat.
Things that work:
Can right click > Scavenge
Can find the skill books
The homeless profession shows up, as does the trait that reduces exhaustion when scavenging
No Work:
Scavenging doesn't find anything, other than 709 errors
The scavenging skill doesn't show up, tested multiple times with this, Extra Skills, and Profession framework in different load orders.
The trait doesn't lower exhaustion, texted with both a homeless and a non-homeless, selecting the scavenge option puts you right up to maximum exertion every time.
Is this an error code?
1559215409357
1559215409358 -----------------------------------------
1559215409358 STACK TRACE
1559215409358 -----------------------------------------
1559215409358 function: getPlant -- file: ISCityScavengeAction.lua line # 137
1559215409359 function: scavenge -- file: ISCityScavengeAction.lua line # 70
1559215409359 function: update -- file: ISCityScavengeAction.lua line # 27
1559215562821 znet: ZNetFriends::OnPersonaStateChange
ExtraSkillsSystem
ProfessionFramework
SoulFilchersScavengingTime