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I was hoping there might be a chance you would fix this?
I like the speed bonus from inventor more than most other leader bonuses that arent as nice imo and then it sends the researches i wanted first almost to the bottom of the list.
I tried selecting the autonomous hubs breakthrough manually thinking it might set it properly if the hub is supposed to be in the front on both accounts but it still just sends everything in the most random order. Thanks for the mod either way! alternatively if you could maybe make a mod to remove the inventors auto-atonomous hubs unlock and only the speed part, that would work for at least me. thought ot truly make it a patch for this, it would have to remove ALL auto-breakthrough tech unlocks. Thanks for the read!
Click the subscribe button, then enable in mod manager ingame
> I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.
I've clarified the language I used for that mod option.
> By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?
Maybe
Exclude Breakthroughs should properly return a random tech.
So I turned off Random Breakthrough only to realize that Tech Variety also randomizes breakthroughs (PDX games always have such insightful and clear tooltips, gotta love it).
I turned off Tech Variety to see if Exclude Breakthrough was working. It turns out after a few tries it does work, except for Ancient Terraforming device (which is unfortunately one of the worst breakthroughs in the entire game in my opinion) that will spawn non-stop.
My test mission parameters were always:
Sponsor: Europe
Profile : Inventor
Rivals : Blue Sun + SpaceY + Church
Coordinates : 4s109e
This setup gives me random breakthroughs every time, EXCEPT for Ancient Terraforming Device that will spawn every time. At least every time I tried. I'm okay with having one awful breakthrough though, as long as I don't stockpile bad breakthroughs it'll all be good! :D