Surviving Mars

Surviving Mars

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Game Rules Breakthroughs
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27 May, 2019 @ 5:51pm
4 Aug, 2024 @ 9:34am
35 Change Notes ( view )

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Game Rules Breakthroughs

In 2 collections by ChoGGi
ChoGGi's Mods: Cheats
130 items
ChoGGi's Mods: Misc
96 items
Description
Adds all breakthroughs to game rules (selected rules will be unlocked).

Related mods: Unlock Breakthroughs
Unlock Research Tech

Mod Options:
Breakthroughs Researched: Enable to have breakthroughs researched instead of unlocked (new game needed after option is applied or maybe restart game).
Sort Breakthrough List: Sort the list of breakthroughs alphabetically (order effects in-game cost), disable for random.
Exclude Breakthroughs: Enabling a rule will stop that breakthrough from appearing (adds a random one instead).


Known Issues:
You need to be in-game to be able to see the mod options.
Exclude Breakthroughs may not always work on breakthrough anomalies scanned by explorers.
Popular Discussions View All (1)
1
10 May, 2022 @ 3:54am
Github link for this mode.
CameBack for EU
190 Comments
Procrasturbator 28 Apr @ 10:24am 
If you select inventor for the drone speed bonus, thanks to the unlocking of autonomous hubs before your mod does it, it will stop your mod from putting the cherry picked ones at the top.
I was hoping there might be a chance you would fix this?

I like the speed bonus from inventor more than most other leader bonuses that arent as nice imo and then it sends the researches i wanted first almost to the bottom of the list.

I tried selecting the autonomous hubs breakthrough manually thinking it might set it properly if the hub is supposed to be in the front on both accounts but it still just sends everything in the most random order. Thanks for the mod either way! alternatively if you could maybe make a mod to remove the inventors auto-atonomous hubs unlock and only the speed part, that would work for at least me. thought ot truly make it a patch for this, it would have to remove ALL auto-breakthrough tech unlocks. Thanks for the read!
ChoGGi  [author] 18 Jul, 2024 @ 3:56pm 
> How can I download & install this mod?

Click the subscribe button, then enable in mod manager ingame

> I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.

I've clarified the language I used for that mod option.

> By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?

Maybe
Kaji2[RUS] 4 Jan, 2024 @ 10:34am 
How can I download & install this mod?
西八酱 25 Jan, 2023 @ 5:33am 
I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.
Captain Seasick 12 Aug, 2022 @ 10:58pm 
By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?
Captain Seasick 10 Aug, 2022 @ 10:12am 
Oh man, thanks an actual tonne for including the exclusion thing, dude. It's so damn annoying getting those super-shitty BTs like hive mind or cloning, so anything that helps remove that crap from the game is a HUGE help for me!
SmashingQuasar 11 May, 2022 @ 2:00am 
Thanks a lot for your answer and the patch! It's actually perfect since Tremualin's mod works with your Omega slowly unlocks all. I just installed it so this is working perfectly. Thanks a ton for carrying this modding community! :D
ChoGGi  [author] 10 May, 2022 @ 6:25pm 
You could always use that mod Tremualin did that gives you a list of four breakthroughs to choose from?
ChoGGi  [author] 10 May, 2022 @ 5:45pm 
v1.9
Exclude Breakthroughs should properly return a random tech.
SmashingQuasar 10 May, 2022 @ 9:06am 
Alright, sorry if I am spamming this comment section but I spent more time digging into the issue.
So I turned off Random Breakthrough only to realize that Tech Variety also randomizes breakthroughs (PDX games always have such insightful and clear tooltips, gotta love it).
I turned off Tech Variety to see if Exclude Breakthrough was working. It turns out after a few tries it does work, except for Ancient Terraforming device (which is unfortunately one of the worst breakthroughs in the entire game in my opinion) that will spawn non-stop.

My test mission parameters were always:
Sponsor: Europe
Profile : Inventor
Rivals : Blue Sun + SpaceY + Church
Coordinates : 4s109e

This setup gives me random breakthroughs every time, EXCEPT for Ancient Terraforming Device that will spawn every time. At least every time I tried. I'm okay with having one awful breakthrough though, as long as I don't stockpile bad breakthroughs it'll all be good! :D