Surviving Mars

Surviving Mars

Game Rules Breakthroughs
190 Comments
Procrasturbator 28 Apr @ 10:24am 
If you select inventor for the drone speed bonus, thanks to the unlocking of autonomous hubs before your mod does it, it will stop your mod from putting the cherry picked ones at the top.
I was hoping there might be a chance you would fix this?

I like the speed bonus from inventor more than most other leader bonuses that arent as nice imo and then it sends the researches i wanted first almost to the bottom of the list.

I tried selecting the autonomous hubs breakthrough manually thinking it might set it properly if the hub is supposed to be in the front on both accounts but it still just sends everything in the most random order. Thanks for the mod either way! alternatively if you could maybe make a mod to remove the inventors auto-atonomous hubs unlock and only the speed part, that would work for at least me. thought ot truly make it a patch for this, it would have to remove ALL auto-breakthrough tech unlocks. Thanks for the read!
ChoGGi  [author] 18 Jul, 2024 @ 3:56pm 
> How can I download & install this mod?

Click the subscribe button, then enable in mod manager ingame

> I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.

I've clarified the language I used for that mod option.

> By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?

Maybe
Kaji2[RUS] 4 Jan, 2024 @ 10:34am 
How can I download & install this mod?
西八酱 25 Jan, 2023 @ 5:33am 
I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.
Captain Seasick 12 Aug, 2022 @ 10:58pm 
By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?
Captain Seasick 10 Aug, 2022 @ 10:12am 
Oh man, thanks an actual tonne for including the exclusion thing, dude. It's so damn annoying getting those super-shitty BTs like hive mind or cloning, so anything that helps remove that crap from the game is a HUGE help for me!
SmashingQuasar 11 May, 2022 @ 2:00am 
Thanks a lot for your answer and the patch! It's actually perfect since Tremualin's mod works with your Omega slowly unlocks all. I just installed it so this is working perfectly. Thanks a ton for carrying this modding community! :D
ChoGGi  [author] 10 May, 2022 @ 6:25pm 
You could always use that mod Tremualin did that gives you a list of four breakthroughs to choose from?
ChoGGi  [author] 10 May, 2022 @ 5:45pm 
v1.9
Exclude Breakthroughs should properly return a random tech.
SmashingQuasar 10 May, 2022 @ 9:06am 
Alright, sorry if I am spamming this comment section but I spent more time digging into the issue.
So I turned off Random Breakthrough only to realize that Tech Variety also randomizes breakthroughs (PDX games always have such insightful and clear tooltips, gotta love it).
I turned off Tech Variety to see if Exclude Breakthrough was working. It turns out after a few tries it does work, except for Ancient Terraforming device (which is unfortunately one of the worst breakthroughs in the entire game in my opinion) that will spawn non-stop.

My test mission parameters were always:
Sponsor: Europe
Profile : Inventor
Rivals : Blue Sun + SpaceY + Church
Coordinates : 4s109e

This setup gives me random breakthroughs every time, EXCEPT for Ancient Terraforming Device that will spawn every time. At least every time I tried. I'm okay with having one awful breakthrough though, as long as I don't stockpile bad breakthroughs it'll all be good! :D
SmashingQuasar 10 May, 2022 @ 8:32am 
So I had a look at the LUA source code and the relatively sparse documentation provided by the devs on Github and I believe the problem comes from RandomBreakthroughs not taking into account any of the rules set in ExcludeBreakthroughs. It seems it simply randomizes breakthroughs overall and that's it. Maybe I should only use ExcludeBreakthroughs?
SmashingQuasar 10 May, 2022 @ 7:03am 
So after quite some time in a game with those 3 mods active: Random Breakthroughs, Exclude Breakthroughs and Improved Breakthroughs, it turns out that all the breakthroughs that I turned off are the ones that I am getting in my game right now. I got Ancient Terraforming Device, Multispiral Architecture and Resilient Vegetation. I had excluded those 3 breakthroughs. However I did get Designed Forestation as well and I hadn't turned it off. This is a little bit odd.
SmashingQuasar 10 May, 2022 @ 3:08am 
I just did a game with your Random Breakthroughs mods and the Exclude Breakthroughs one. I disabled the Ancient Terraforming device (among others) and got it as my second breakthrough unfortunately. I think there may be conflicting mods in action. No worries about it, just trying to help with debugging! :D
SmashingQuasar 9 May, 2022 @ 1:11pm 
Thansk a lot for such a quick answer! You rock!
Here is the log: https://pastebin.com/JqrSXEsP
It's from my earlier attempt but it does show the mod being loaded so you should be good to go with this file. Let me know if you need more info' and no rush mate, you're doing this for free after all! :)
ChoGGi  [author] 9 May, 2022 @ 7:47am 
SmashingQuasar 9 May, 2022 @ 7:15am 
Hey! It seems that Exclude Breakthroughs does not work. I started a game with Exclude Breakthroughs and a bunch of them selected in the Game Rules and it unlocked them all instead of disabling them. Did I do something wrong?
ChoGGi  [author] 14 Dec, 2021 @ 6:36am 
TidusFFX1997 13 Dec, 2021 @ 10:58pm 
I've been trying to start with breakthroughs researched and have tried the mod options but no matter what I do it doesn't start researched
The Engineer Pop 3 Oct, 2021 @ 12:27am 
Hello. I only used "Game Rules Breakthroughs" to open "Service Bots" while it "doesn't researched" but when I saw research panel I saw "Frictionless Composites" while it "researched". I subscribed both mod, this and Unlock Breakthroughs.

Sorry but I think there is a confilction between this mod and Unlock Breakthroughs...
The Engineer Pop 2 Oct, 2021 @ 3:37pm 
You're welcome.
ChoGGi  [author] 2 Oct, 2021 @ 9:49am 
Fixed Thanks Pectus.

(found more funcs that were moved around)
ChoGGi  [author] 1 Oct, 2021 @ 8:48pm 
> Well... yes. But I always saw Frictionless Composites researches and related storybits (Wind Turbine malfuction) before I subscrinbe this mod.

Not sure what to tell you.
The Engineer Pop 1 Oct, 2021 @ 8:43pm 
"Design Flaw" as I said below.
ChoGGi  [author] 1 Oct, 2021 @ 8:32pm 
What's the exact name of the storybit?
The Engineer Pop 1 Oct, 2021 @ 8:04pm 
Well... yes. But I always saw Frictionless Composites researches and related storybits (Wind Turbine malfuction) before I subscrinbe this mod.
ChoGGi  [author] 1 Oct, 2021 @ 7:54pm 
This mod doesn't block any breakthroughs from appearing, and nothing directly to wind turbines.
The Engineer Pop 1 Oct, 2021 @ 7:49pm 
Yes. the research itself is in a Breakthrough.
But it appears at a beginning of the game when I have 5 or more Wind Turbines at 3-40 sol, and that event starts with my Wind Turbines cease to work.
ChoGGi  [author] 1 Oct, 2021 @ 7:47pm 
Frictionless Composites isn't part of any storybit, it's a breakthrough?
The Engineer Pop 1 Oct, 2021 @ 2:53am 
Well. Are the other breakthrough-related storybits enabled when this mod is operating?
The Engineer Pop 30 Sep, 2021 @ 11:57pm 
related to "Design Flaw" story bit.
The Engineer Pop 30 Sep, 2021 @ 8:44pm 
Yes. related to Wind Turbines.
ChoGGi  [author] 30 Sep, 2021 @ 8:44pm 
Is it from a storybit?
The Engineer Pop 30 Sep, 2021 @ 8:32pm 
I didn't try to get it by this mod. What I said is that research (Frictionless Composites) doesn't appear naturally.
ChoGGi  [author] 30 Sep, 2021 @ 8:04pm 
> I couldn't get Frictionless Composites research
Through the mod or naturally?
The Engineer Pop 30 Sep, 2021 @ 3:04pm 
It seems that this mod has a bug for story bits. Despite I love wing turbines and build them so many, I couldn't get Frictionless Composites research in the all of my games after I subscribe this mod.
ChoGGi  [author] 21 Sep, 2021 @ 4:47pm 
No idea, but you can use "Omega Unlocks All Slowly" to get them all. That one will work fine.
resident_tt 21 Sep, 2021 @ 9:08am 
Will this work with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1486026161 ?
I would like to be guaranteed to get one of the breakthroughs at the start of the game with your mod. But in the future, I want to be able to get all the breakthrough available in the game.
ChoGGi  [author] 12 Sep, 2021 @ 8:18pm 
You only can get the disabled msg if you're subscribed to mods on paradox.
Droll 12 Sep, 2021 @ 7:34pm 
ChoGGi  [author] 12 Sep, 2021 @ 5:56pm 
That's the broken copy uploaded by not me
Droll 12 Sep, 2021 @ 5:04pm 
For some reason the library mod was disabled, weird. Other than that thanks for the very rapid updates to well... everything.
ChoGGi  [author] 12 Sep, 2021 @ 4:55pm 
No just how it displays when there's no city object, if you have my library mod running it'll correct it I think
Droll 12 Sep, 2021 @ 4:53pm 
When selecting breakthroughs in the text descriptions i get stuff like "<param1>%". Is this because of the mod or the new DLC/update breaking stuff?
Toxo 16 May, 2021 @ 3:23am 
Yea, looks good now.
Thx for the quick fix
ChoGGi  [author] 15 May, 2021 @ 4:46pm 
Hopefully this time is the charm.
ChoGGi  [author] 15 May, 2021 @ 5:18am 
I should have some time tomorrow to take a look.
DavrosXV 15 May, 2021 @ 3:42am 
I've started getting the same experience with breakthrough anomalies not scanning properly.

I'm also playing as Japan / Inventor, with Extractor AI & Eternal Fusion selected.

The below fix of save/disable/reload worked for me.
Toxo 14 May, 2021 @ 12:12pm 
Btw, disabling this mod and reloading a save allows to breakthrough anomalies to behave normally again.
So my current workaround will be to enable it for a new game, set what breakthroughs I want, making a save, disabling the mod, and continue from there.
ugly, but works, until this issue can be fixed.
Toxo 14 May, 2021 @ 12:03pm 
I play as inventor / japan, and have superior pipes/cables and extractor AI unlocked / not researched in the beginning.
I can select Breakthroughs, and the explorer will move there, scan it, and then just stop.
nothing.
no unlock, the anomaly is still there, and in the anomalies' tooltip, it shows "scan progress" and a full bar.
when I tell the explorer to scan it again, he just drives over, the scan sfx gets shown for a split second, and then he's just sitting there, looking at it, and contemplating his life-choices.

Pls fix.
Great mod, otherwise.
ChoGGi  [author] 10 May, 2021 @ 6:59pm 
This should work.