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I was hoping there might be a chance you would fix this?
I like the speed bonus from inventor more than most other leader bonuses that arent as nice imo and then it sends the researches i wanted first almost to the bottom of the list.
I tried selecting the autonomous hubs breakthrough manually thinking it might set it properly if the hub is supposed to be in the front on both accounts but it still just sends everything in the most random order. Thanks for the mod either way! alternatively if you could maybe make a mod to remove the inventors auto-atonomous hubs unlock and only the speed part, that would work for at least me. thought ot truly make it a patch for this, it would have to remove ALL auto-breakthrough tech unlocks. Thanks for the read!
Click the subscribe button, then enable in mod manager ingame
> I have enabled Breakthroughs Research, but all breakthroughs in the game have been unlocked without research.
I've clarified the language I used for that mod option.
> By the by, do you think you can "fix" the issue with exclude breakthroughs not working with scanned anomaly breakthroughs?
Maybe
Exclude Breakthroughs should properly return a random tech.
So I turned off Random Breakthrough only to realize that Tech Variety also randomizes breakthroughs (PDX games always have such insightful and clear tooltips, gotta love it).
I turned off Tech Variety to see if Exclude Breakthrough was working. It turns out after a few tries it does work, except for Ancient Terraforming device (which is unfortunately one of the worst breakthroughs in the entire game in my opinion) that will spawn non-stop.
My test mission parameters were always:
Sponsor: Europe
Profile : Inventor
Rivals : Blue Sun + SpaceY + Church
Coordinates : 4s109e
This setup gives me random breakthroughs every time, EXCEPT for Ancient Terraforming Device that will spawn every time. At least every time I tried. I'm okay with having one awful breakthrough though, as long as I don't stockpile bad breakthroughs it'll all be good! :D
Here is the log: https://pastebin.com/JqrSXEsP
It's from my earlier attempt but it does show the mod being loaded so you should be good to go with this file. Let me know if you need more info' and no rush mate, you're doing this for free after all! :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2391106222
Sorry but I think there is a confilction between this mod and Unlock Breakthroughs...
(found more funcs that were moved around)
Not sure what to tell you.
But it appears at a beginning of the game when I have 5 or more Wind Turbines at 3-40 sol, and that event starts with my Wind Turbines cease to work.
Through the mod or naturally?
I would like to be guaranteed to get one of the breakthroughs at the start of the game with your mod. But in the future, I want to be able to get all the breakthrough available in the game.
You mean this? This is what I'm subscribed to
Thx for the quick fix
I'm also playing as Japan / Inventor, with Extractor AI & Eternal Fusion selected.
The below fix of save/disable/reload worked for me.
So my current workaround will be to enable it for a new game, set what breakthroughs I want, making a save, disabling the mod, and continue from there.
ugly, but works, until this issue can be fixed.
I can select Breakthroughs, and the explorer will move there, scan it, and then just stop.
nothing.
no unlock, the anomaly is still there, and in the anomalies' tooltip, it shows "scan progress" and a full bar.
when I tell the explorer to scan it again, he just drives over, the scan sfx gets shown for a split second, and then he's just sitting there, looking at it, and contemplating his life-choices.
Pls fix.
Great mod, otherwise.