Tabletop Simulator

Tabletop Simulator

39 ratings
[Tool] 3DGridlines
   
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Number of Players: 1, 2, 3, 4
Assets: Scripting
File Size
Posted
Updated
22.294 KB
29 May, 2019 @ 11:59pm
30 May, 2019 @ 12:15am
2 Change Notes ( view )

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[Tool] 3DGridlines

Description
The 3DGridlines tool is a standalone asset that can be added to any table to create dynamic 3d gridlines in various sizes, scales and colours. The grid will appear atop any object with the 'Grid Projection' toggle enabled and works nicely with custom lighting.

Adjust the settings on the Control card and click the top button to dynamically generate a topological grid. The grid will work on all default game assets as well as custom models, providing they have a suitable collider and Grid Projection is enabled.

This tool was inspired by Searanger, the creator of the map featured in the screenshots. You can check out his work on his workshop page. The map above is the Raider Camp.

Please leave any feedback, bugs or suggestions in the comments below.
18 Comments
Me, I'm Counting  [author] 13 Jan, 2022 @ 6:14am 
@Segomaster The grid should automatically appear on top of any objects that have their "Grid Projection" property enabled.

If you're looking to give the whole thing a universal offset you would have to edit the code.
Segomaster 12 Jan, 2022 @ 5:10pm 
how do you raise the grid?
Me, I'm Counting  [author] 27 Oct, 2020 @ 10:35am 
Use the measure tool. The stock large table is 88x52.
Niki 27 Oct, 2020 @ 10:27am 
Ehm ...
"Big"?
I bumped up room size and resized CHRY's table up by 1,5 so I'd have plenty of room to drop large maps, since I get to play with a group where everyone has decent hardware.

I do realise 'big' might not be the best answer so if there's a way for me to actually give you more meaningful numbers, do let me know!
Me, I'm Counting  [author] 27 Oct, 2020 @ 10:22am 
@Findanniin What size is the table you're playing on?
Niki 27 Oct, 2020 @ 7:07am 
Been using this to great effect for quite a while - thanks a ton.

If there a way to increase the maximum area it will affect, as I've taken to using a few bigger maps and am finding the grid now leaves the 'outside' of the maps ungridded.
Bunions 1 Sep, 2020 @ 5:06pm 
Thanks for both the response and for working on it!
Me, I'm Counting  [author] 1 Sep, 2020 @ 3:37pm 
Hex grids are on my ToDo! There's a fantastic article on them [www.redblobgames.com] for those wishing to read more about the complexities of hex grids compared to square grids.

I'm familiar with sky tools, which works by projecting a shadow rather than the built-in vector drawing methods I've used for this.
Bunions 1 Sep, 2020 @ 6:02am 
+1 For hex grid requests, the tool you linked will not work with some tables that yours does work with unsure why, but it would be great if you'd give more thought to hex functionality.
entr0py 30 May, 2019 @ 6:06pm 
See https://i.imgur.com/FDFQAd3.png
Many advantages: six squares surround each individual square (just like hexes)
Distances count single squares (like hexes)
Fits normal dungeon rooms better than hexes.