Tabletop Simulator

Tabletop Simulator

[Tool] 3DGridlines
18 Comments
Me, I'm Counting  [author] 13 Jan, 2022 @ 6:14am 
@Segomaster The grid should automatically appear on top of any objects that have their "Grid Projection" property enabled.

If you're looking to give the whole thing a universal offset you would have to edit the code.
Segomaster 12 Jan, 2022 @ 5:10pm 
how do you raise the grid?
Me, I'm Counting  [author] 27 Oct, 2020 @ 10:35am 
Use the measure tool. The stock large table is 88x52.
Niki 27 Oct, 2020 @ 10:27am 
Ehm ...
"Big"?
I bumped up room size and resized CHRY's table up by 1,5 so I'd have plenty of room to drop large maps, since I get to play with a group where everyone has decent hardware.

I do realise 'big' might not be the best answer so if there's a way for me to actually give you more meaningful numbers, do let me know!
Me, I'm Counting  [author] 27 Oct, 2020 @ 10:22am 
@Findanniin What size is the table you're playing on?
Niki 27 Oct, 2020 @ 7:07am 
Been using this to great effect for quite a while - thanks a ton.

If there a way to increase the maximum area it will affect, as I've taken to using a few bigger maps and am finding the grid now leaves the 'outside' of the maps ungridded.
Bunions 1 Sep, 2020 @ 5:06pm 
Thanks for both the response and for working on it!
Me, I'm Counting  [author] 1 Sep, 2020 @ 3:37pm 
Hex grids are on my ToDo! There's a fantastic article on them [www.redblobgames.com] for those wishing to read more about the complexities of hex grids compared to square grids.

I'm familiar with sky tools, which works by projecting a shadow rather than the built-in vector drawing methods I've used for this.
Bunions 1 Sep, 2020 @ 6:02am 
+1 For hex grid requests, the tool you linked will not work with some tables that yours does work with unsure why, but it would be great if you'd give more thought to hex functionality.
entr0py 30 May, 2019 @ 6:06pm 
See https://i.imgur.com/FDFQAd3.png
Many advantages: six squares surround each individual square (just like hexes)
Distances count single squares (like hexes)
Fits normal dungeon rooms better than hexes.
entr0py 30 May, 2019 @ 5:46pm 
Ohh say each odd row half offset from the evens please; like a brick wall but squares.
Me, I'm Counting  [author] 30 May, 2019 @ 4:51pm 
@entr0py I can add a grid offset. Sliding scale, or simple "offset by half a cell" toggle?

@DonnieLove I'm not sure, honestly. The tool works by performing a series of physics casts to look for intersections with objects on the table. Covering a large table at scale 1 needs over 4,000 casts (88x52) which can take a while depending on your computer. I did add a few conditional yields if more than a certain amount of time has passed so it shouldn't grind you to a complete halt but please let me know how it performs.
DonnieLove 30 May, 2019 @ 3:07pm 
This is amazing. I do wonder if it'll cut down on the 'choppiness' brought with adding grids to a bunch of random objects. My PC is mediocre at best, and framerate drops heinously when I make a whole map using the standard grid adding function. If this saves me from that then you are a saint.
entr0py 30 May, 2019 @ 3:03pm 
@Deathknyte you might have a look at https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=780895844 ... has a hex grid tool you might like.
entr0py 30 May, 2019 @ 2:58pm 
As long as we are making requests. I would greatly appreciate an offset grid (sometimes called a brick grid) provides an intermediate step between squares and hexes. Otherwise, nice job so far!
Robert Dubois 30 May, 2019 @ 11:48am 
Can't ask for more I guess. I need something like this, but with hex patterns.
Me, I'm Counting  [author] 30 May, 2019 @ 10:43am 
Probably not (hexes are a bit more complicated that just drawing axis lines) but I'll bear it in mind.
Robert Dubois 30 May, 2019 @ 10:31am 
While useful, do you think you will create one for hexes?