Caves of Qud

Caves of Qud

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Qud Fishing
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31 May, 2019 @ 3:23am
5 Dec, 2024 @ 2:16pm
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Qud Fishing

Description
This mod adds fishing to Caves Of Qud! Now you can make or find a fishing rod and use it to capture delicious fish from various water pools!
To fish: first acquire a Fishing Rod and then interact with water. You will cast a line. If you are successful you will feel a tug on your line. Move away from the water to reel it in! (it might take a couple of attempts to reel in the fish, pass a turn to give up and let the fish go) If you have the Fishing skill you may cast a line and then pass turns to continue fishing.

Sitting on a chair increases your chance of catching things.

The skill "Fishing" is listed under "Cooking And Gathering". If you have the fishing skill then you can cast your line once and then wait by passing turns until you catch a fish. The fishing skill also drastically increases the variety of fish you can catch.

Fishing rods can be purchased from Argyve, created with Tinkering, or found throughout the world.

Sprites created by CuddlyClover: https://twitter.com/cuddlyclover

You can find the code and report issues on this plugin at: https://github.com/acegiak/qudfishing
56 Comments
countlessCritters 1 Feb @ 9:48am 
@Nehowshgen Maybe it was an incompatibility? Can't remember if I disabled everything but this to test. I'll try again sometime and see.
Nehowshgen 1 Feb @ 1:41am 
@countlessCritters
dunno - works fine for me - still catching normal fish, special fish, and the occasional scrap.
this is on newest version at time of writing.
countlessCritters 24 Dec, 2024 @ 9:01am 
Can confirm fishing isn't possible since the update, with or without the fishing skill. The fish and fishing rods still spawn in merchant inventories.
Tyrir 23 Dec, 2024 @ 4:22pm 
In populationtables.xml,

TinkerShells has Vase as a loot item, but in 1.0 vases are untakeable, resulting in this error:

MODERROR [Qud Fishing but fixed] - Attempting to add untakeable object 'Vase (vase)' to inventory of 'Tinker Crab ({{y|tinker crab}})'.
Tyrir 23 Dec, 2024 @ 1:02pm 
MODERROR [Qud Fishing] - Unknown blueprint (tell support@freeholdentertainment.com the following text): Fat Sack

Fat Sack should be FatSack in populationtables.xml
Tyrir 21 Dec, 2024 @ 4:04pm 
ERROR - spice reference Burlio in <spice.cooking.recipeNames.ingredients.Burlio.nounPlural.!random> wasn't a node
Tyrir 21 Dec, 2024 @ 1:36pm 
ERROR - spice reference Coost in <spice.cooking.recipeNames.ingredients.Coost.nounPlural.!random> wasn't a node
Tyrir 21 Dec, 2024 @ 10:16am 
Occasionally during world generation when randomly a recipe is generated using Jollywobble as a spice, this error occurs. The food items are apparently missing spice data.

ERROR - spice reference Jollywobble in <spice.cooking.recipeNames.ingredients.Jollywobble.nounPlural.!random> wasn't a node
Minxx 20 Dec, 2024 @ 7:42pm 
This mod is broken ATM. I'm interacting with a pool of water and there is no prompt for fishing coming up as an option. I've interacted with both a Sub 400 dram pool of salt water and a over 2000 dram pool of salt water. Neither are giving me the prompt.
Tyrir 19 Dec, 2024 @ 6:53pm 
MODERROR [Qud Fishing] - file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml: Unknown problem reading object: EndElement
MODERROR [Qud Fishing] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 330:80 No XRL.World.Parts.TinkerItem.CanRepair property exists.
MODWARN [Qud Fishing] - System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 312:6 Compat Warning: skill Name "Dual_Wield" has been renamed "Multiweapon_Fighting".