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dunno - works fine for me - still catching normal fish, special fish, and the occasional scrap.
this is on newest version at time of writing.
TinkerShells has Vase as a loot item, but in 1.0 vases are untakeable, resulting in this error:
MODERROR [Qud Fishing but fixed] - Attempting to add untakeable object 'Vase (vase)' to inventory of 'Tinker Crab ({{y|tinker crab}})'.
Fat Sack should be FatSack in populationtables.xml
ERROR - spice reference Jollywobble in <spice.cooking.recipeNames.ingredients.Jollywobble.nounPlural.!random> wasn't a node
MODERROR [Qud Fishing] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 330:80 No XRL.World.Parts.TinkerItem.CanRepair property exists.
MODWARN [Qud Fishing] - System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 312:6 Compat Warning: skill Name "Dual_Wield" has been renamed "Multiweapon_Fighting".
MODERROR [Qud Fishing] - System.MissingMemberException: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 263:78 No XRL.World.Parts.Corpse.BodyDrop property exists.
MODERROR [Qud Fishing] - System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 302:6 Could not find XRL.World.Parts.Mutation.EnhancedSkeleton, element ignored.
MODERROR [Qud Fishing] - System.Exception: File: file:///C:/Program Files (x86)/Steam/steamapps/workshop/content/333640/1756765609/ObjectBlueprints.xml, Line: 303:6 Could not find XRL.World.Parts.Mutation.KineticDampening, element ignored.
<...>\steamapps\workshop\content\333640\1756765609\Fishable.cs(121,22): error CS1061: 'Brain' does not contain a definition for 'FactionMembership' and no accessible extension method 'FactionMembership' accepting a first argument of type 'Brain' could be found (are you missing a using directive or an assembly reference?)
<...>\steamapps\workshop\content\333640\1756765609\Fishable.cs(122,22): error CS1061: 'Brain' does not contain a definition for 'FactionMembership' and no accessible extension method 'FactionMembership' accepting a first argument of type 'Brain' could be found (are you missing a using directive or an assembly reference?)
It happens with other liquids too like sludge in golgotha.
Posting here (and subscribing to thread) to remind myself to keep an eye out for a possible update.
upon recasting a line, if a fish was caught, let it go.
I mean, it's more immersion then anything, catching a fish every 4 in game min (the time it takes to move back and forth) then what ever the genuine average is.
It *would* make fishing more time consuming for users that have found a spot they can just hold space at, but hey, stop that cheating.
(though it is fun, and provides a nice xp and cash boost to start with without actually having to risk anything)
For some issue fished items do not stack, but simply add another line.