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[XComGame.XComGameState_AdventChosen]
-ChosenWeaknesses=ChosenTemplarAdversary;Templar's parry is the tanking move. Good starting damage
-ChosenWeaknesses=ChosenSkirmisherAdversary;Think vanilla spider suit infantry class mod if it also had salvo
-ChosenWeaknesses=ChosenGroundling; It's just an aim bonus. Makes little difference when 1 tile away
-NumStrengthsPerLevel=1
+NumStrengthsPerLevel=2; Now their level ups mean something. Maxes out on the below
-ChosenStrengths=BlastShield; immune to explosions. Strengths listed here from strongest to weakest
-ChosenStrengths=ChosenShadowstep; immune to overwatch. This plus above makes rookies food
-ChosenStrengths=ChosenImmuneMelee; sorry templars!
-ChosenStrengths=ChosenKineticPlating; missed shots give shields. This is Xcom. You miss. A lot. See groundling
-ChosenStrengths=ChosenDamagedTeleport; too OP at the start in vanilla
;-ChosenStrengths=ChosenRevenge; fireback after misses
;-ChosenStrengths=ChosenWatchful; enter overwatch after turn
;-ChosenStrengths=ChosenSoulstealer; gain hp when nearby enemies take damage
;-ChosenStrengths=Prelate; summons priest opponents. All the below are mutually exclusive with each other
;-ChosenStrengths=Beastmaster; summon chyssalids, bersekers, or faceless
;-ChosenStrengths=Mechlord; summons mec, codex or sectopod
;-ChosenStrengths=Shogun; summons stun lancers
;-ChosenStrengths=General; summons troopers
;-ChosenStrengths=ChosenAllSeeing; reveals concealed units
;-ChosenStrengths=ChosenLowProfile; increased defense after first attack each turn
;-ChosenStrengths=ChosenBrutal; decrease will of soldiers. Great flavor but the weakest ability IMO.