Stellaris

Stellaris

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Items (18)
Perfect Start
Updated for 3.6 Usable for 3.7, but new traits are not updated. Gives 3 geniuses at game start and your surveyor will always have a survey related trait. Adds a country edict that costs 200 unity to recruit a genius scientist. Adds country edicts that cost...
Ruler Agenda and Traits
Updated for 3.6 Usable for 3.7, but new traits are not updated. Features Choose agenda and traits for your rulers All vanilla ruler traits and their technology requirements are included Rulers can slowly level up (to your leader level cap). First bonus tra...
No Clustered Starts
Created by Taw
◢ Uniform Empire Spread On the Game Details screen, set Empire Placement to Clusters. Updated for v4, if that is not the latest version please post in the comments! It is likely to continue working even if the launcher complains. The latest and past versio...
Build Multiple Megastrcutures at once
Created by Flemmi
With this Mod you can build as many Megastructures as you want, limited only by the resources you have. Any empire that has the materials to build two Dyson-Spheres at once should also have the needed manpower. Now you can build with no restrictions.* *See...
Fallen Empire Megastructures
Created by James Fire
Gigas now has it's own version of this built into it. Do not use this with Gigas. Welcome to Fallen Empire Megastructures! This mod intends to make FEs more powerful, and the rewards for defeating them greater, while still remaining true to their ethos. Fe...
! 1.5 Million Storage Capacity (150万资源存储上限)
Created by Player
1.5 Million Resource Storage Capacity(Stellaris has a hard capacity limited at 2147483, more than 2147483 resource will be reset to 0), Resource List: Basic Resources: Energy, Minerals, Food Manufactured Resources: Influence, Alloys, Consumer Goods Advance...
Battle Debris - Starship Graveyards
Created by mzilli
With this mod, ships destroyed in battle will (usually) leave debris behind. This is a purely visual change, meant to give large space battles and their aftermath a little more weight. This may lag your game a bit in systems with large debris fields, but t...
!!!Universal Resource Patch [2.4+]
Created by Narvindar
Updated for 4.*.*. Backwards compatible with 3.* and most of 2.*. Patch to display the added strategic resources from different mods. For Stellaris +2.4.* Thanks to the new launcher the order in which mods are loaded is changed, if you have trouble getting...
All Tech Researchable [3.*]
Created by Rance Club
Description This mods guarantees the appearance of rare technologies (including Fallen Empire technologies, crisis technologies), which was previously researchable only by reverse-engineering or events. Also this mod gives alternative ways of getting some ...
66 Building Slots
Created by Orrie
For 2.6.2 ⚠️ and up to 3.14.X with Dirty Fix Patch ⚠️ - Abandoned ❌ https://i.imgur.com/ugRr97n.png Will no longer be updated due to game changes with version 4.0. If you want to change the buildings slot amount: Goto: Steam\steamapps\workshop\content\2819...
Remove Planetary FTL Inhibitors
Created by Thane-Stus
Compatible with 2.2.* This is a simple mod that does one thing, and that is to remove FTL inhibitors from planets. Compatibly & Incompatibility Disables achievements in Ironman. Probably won't work with any mods that change the tech_ftl_inhibitor tech. Sho...
Auto Auto-Explore
Created by folk
Auto-auto-explore gives all empires the "Automated Exploration Protocols" tech at game start I thought it was sooo silly that I had to wait until late game just to essentially offload and ignore one of the most monotonous aspects of Stellaris gameplay, so ...
!!Universal Modifier Patch (4.0.*)
Created by jasonpepe
Fix the modifier issue after the 2.2.6 update. With the release of 2.2.6, once again, Paradox fools buried countless of mods and modders into the abyss. This fix mod brings the missing modifiers that existed in 2.2.0 to 2.2.5 back to life. (via overweight ...
Synthetic Evolution portraits unchanged
Created by scroll
3.0.* After Synthetic Evolution, your species will not change the portrait. 机械飞升后,物种变为合成人但肖像不变。 副作用:被你同化为合成人的外星人也会变成你的物种肖像。(同化者不受影响,两者机制不同) 可能会与修改了机械飞升事件的MOD冲突...
Visible Cyborgs
Created by Vehk
Features Adds cybernetic versions of humans, default humanoids and several other species portraits and applies them whenever a pop or leader of appropriate species receives a cybernetic trait. Leaders will preserve their original phenotype and colour after...
Shut Up, We Don't Care! (2.3)
Created by AlphaAsh
For when the AI still can't make up its effin mind. Ding ding ding. The constant ding of crappy AI continuously changing its mind about rivalries, defensive pacts and all that other s h i t I don't care about. Seriously, if I want to know, I'll look you up...
No AI System Jumping (2.3.1+)
Created by Gawquon
Version: Anything after 2.3.1 The current vanilla behavior (2.3.2 -> 3.6.1+) is for AI to build new starbases up to 2 jumps away. The problem is that the AI does not distinguish between a smart move to bypass a chokepoint and a worthless random 2 energy sy...
Bigger Colonies
Created by DrBLOOD95
Compatible with 3.0.X ✔️ https://i.imgur.com/ilmZlI8.png INTRODUCTION This is it guys! Now with Le Guin 2.2 update, the hard code blocking us modders from doing colonies bigger than size 25 has been removed! https://i.imgur.com/4FuU1Y4.png FEATURES When th...
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15 items